[{"data":1,"prerenderedAt":2502},["ShallowReactive",2],{"header-menu-libraries:en":3,"waves-library:en":2251},{"guide":4,"codes":354,"walls":461,"tools":741,"machines":1060,"materials":1352,"waves":1585,"rewards":1956},[5],{"id":6,"title":7,"author":8,"body":9,"category":320,"coverLabel":321,"coverTone":322,"description":323,"draft":324,"extension":325,"faq":326,"featured":324,"game":332,"h1":333,"keyTakeaways":334,"meta":339,"navigation":341,"path":342,"publishedAt":343,"readTime":344,"seo":345,"sitemap":346,"statCards":347,"stem":348,"tags":349,"updatedAt":343,"__hash__":353},"guide\u002Fen\u002Fguide\u002Fguide.md","How to Stop the Tsunami in Roblox","Game Guide Team",{"type":10,"value":11,"toc":302},"minimark",[12,36,43,46,49,56,59,63,69,72,75,79,82,87,90,93,99,103,106,161,164,168,171,194,197,239,242,246,251,254,258,261,265,268,275,280],[13,14,15,16,20,21,30,31,35],"p",{},"If you are learning ",[17,18,19],"strong",{},"how to stop the tsunami",", begin by protecting the City with a short, continuous sand wall, then follow the ",[22,23,29],"a",{"href":24,"target":25,"rel":26},"\u002Fwalls","_blank",[27,28],"noopener","noreferrer","wall-building guide"," to add a trench behind it and pack the wall before pressing ",[32,33,34],"code",{},"START ROUND",". The first session is not about covering the whole beach. It is about making one defensible section survive a wave, checking where water gets through, and using the Coins from that defense to improve your next build.",[37,38,40,41],"h2",{"id":39},"protect-the-city-before-the-first-start-round","Protect the City before the first ",[32,42,34],{},[13,44,45],{},"The City is the objective: if the tsunami floods it, your defense has failed. Before the first wave, use the available digging tool to collect Sand and shape it into a wall between the water and the City. Leave enough time to inspect both ends of the wall. A tall front section does not help if the water can simply go around a side or pass through a low gap.",[13,47,48],{},"Your first-session target is modest and useful: create one unbroken line, reinforce it, and survive one wave. Use the initial Sand for the main barrier rather than scattering small piles across the beach. If there is room behind the wall, dig a Trench there as a second line of protection. It can slow or catch water that crosses the first barrier, but it is not a substitute for a complete wall.",[50,51],"guide-video-embed",{":segments":52,"description":53,"title":54,"videoId":55},"[{\"start\":85,\"label\":\"Dig to place the wall, then start the round\"}]","This moment supports the first-defense sequence by showing that digging places a wall automatically before START ROUND sends the tsunami toward the City.","Build the first wall and start the tsunami round","DKHcaGOrR3A",[13,57,58],{},"The game gives you a progression path from a basic Spade through Shovels, a Bulldozer, a Skid Steer, Excavators, and a Dump Truck. Do not wait for late-game machines before learning the defense itself. The same habits—continuous coverage, protected sides, compact construction, and inspection after impact—remain useful as waves grow.",[37,60,62],{"id":61},"how-each-wave-changes-the-beach","How each wave changes the beach",[13,64,65,66,68],{},"Stop the Tsunami uses a preparation-and-wave structure. You enter a beach area, gather or move material, build defenses, and then press ",[32,67,34],{},". The tsunami travels toward the City and tests the structure you prepared. After the impact, inspect the result, repair or rebuild the weak points, and spend the Coins earned from holding the wave back. When a stage is cleared, the sea pulls back and the available beach becomes wider, while later waves become more demanding.",[13,70,71],{},"This is a sequence of sessions rather than a promise that every wave follows one fixed pattern. The game identifies Easy, Medium, and Hard modes, and gameplay references Normal, Large, Rainbow, Blood Moon, and dragon-like wave types. Their exact damage values and fixed order are not established, so use the current in-game wave display as the authority when it shows a new challenge.",[13,73,74],{},"Solo and team play change how much ground you can reasonably prepare. A solo player should choose a short defense or a natural chokepoint instead of trying to wall the entire beach. A team can share one coin wallet and its machines, with one player digging, another driving or hauling, and another building or patching. In either mode, the next state is determined by the wall’s condition after impact: repair the breach if the City remains safe, or rebuild the failed section before the next round.",[37,76,78],{"id":77},"walls-trenches-tools-and-upgrade-choices","Walls, trenches, tools, and upgrade choices",[13,80,81],{},"The following elements are the most useful things to understand before your first serious wave:",[83,84],"guide-table",{":columns":85,":rows":86},"[{\"key\":\"element\",\"label\":\"Element\"},{\"key\":\"role\",\"label\":\"What it affects\"},{\"key\":\"beginner_use\",\"label\":\"Beginner use\"}]","[[\"City\",\"The defense objective; flooding means the line failed\",\"Keep the barrier between the water and the town\"],[\"Tsunami\",\"The incoming wave that tests the build\",\"Start it only after checking the wall and both sides\"],[\"Walls\",\"The main barrier that blocks or weakens the impact\",\"Build one connected line, then add height or stronger material\"],[\"Trenches\",\"A rear layer that can catch or slow water\",\"Dig behind the main wall where there is time and space\"],[\"Sand\",\"The initial building material\",\"Use it for a fast first barrier and gap repairs\"],[\"Tamper\",\"Packing action that makes walls last longer\",\"Pack the wall after shaping it and after repairs\"],[\"Glue and Trowel\",\"Repair and shaping options\",\"Keep them ready for damage or small weak spots\"],[\"Coins\",\"Progress currency for tools, machines, and upgrades\",\"Spend early earnings on faster collection or transport\"]]",[13,88,89],{},"The exact prices, durability values, and unlock thresholds are not established, so use the current shop or upgrade panel for those numbers. The practical choice is still clear: tools improve collection, machines improve the amount or speed of material you can move, and higher-stage materials such as Wood, Ice, Black Stone, Sandstone, Clay, and Concrete are intended to give you stronger building options. Black Stone is described as stronger than Wood, but do not assume one material is always best for every wave without checking its current in-game behavior.",[13,91,92],{},"Packing matters. The game description tells you to dig, pile, carve trenches, and pack the defenses hard, and recorded gameplay specifically notes that stomping the walls makes them last longer. Treat the Tamper or equivalent packing action as part of construction, not as an optional finishing animation. A wall that looks tall but is not packed can be a worse investment than a compact, reinforced line you can inspect and repair.",[50,94],{":segments":95,"description":96,"title":97,"videoId":98},"[{\"start\":162,\"label\":\"Build a large wall before the next wave\"}]","This moment supports the wall-building advice by showing a large wall prepared before the next wave and explaining that stomping makes the walls last longer.","Pack a wall before the next tsunami wave","AIclK6udHIw",[37,100,102],{"id":101},"build-and-survive-your-first-complete-wave","Build and survive your first complete wave",[13,104,105],{},"Follow this sequence for a controlled first attempt. Each step has a checkpoint so you know when to move on.",[107,108,109,116,122,128,134,140,149,155],"ol",{},[110,111,112,115],"li",{},[17,113,114],{},"Choose a manageable start."," Enter the beach and choose Easy if you are still learning the controls. In Solo, identify a short route or chokepoint that protects the City; in a team, agree who will dig, move material, build, and repair. The checkpoint is a defense area everyone can reach before the round begins.",[110,117,118,121],{},[17,119,120],{},"Collect the first material."," Use the Spade or Shovel to dig Sand in the available area. Move it toward the chosen line instead of creating unrelated piles. Continue when you have enough material to connect the defense from one side to the other.",[110,123,124,127],{},[17,125,126],{},"Shape one continuous wall."," Pile the Sand into the main barrier facing the water. Check the ends and the ground immediately in front of the City. When there is no obvious opening, low corner, or side route, you have a usable first line.",[110,129,130,133],{},[17,131,132],{},"Add the rear safety layer."," If time and terrain allow, carve a Trench behind the wall. Keep it behind the primary barrier so it functions as a catch or delay layer. Move on when the trench does not leave the main wall unfinished.",[110,135,136,139],{},[17,137,138],{},"Pack and prepare repairs."," Use the Tamper or equivalent action on the wall, then keep spare Sand and repair tools nearby. Glue and Trowel are useful for patching or shaping, but do not begin the wave while the wall still has an unfilled gap. The checkpoint is a packed line with materials accessible for emergency work.",[110,141,142,148],{},[17,143,144,145,147],{},"Inspect both flanks, then press ",[32,146,34],{},"."," Look at the left and right ends, the wall’s lowest points, and the route behind it. Only then start the wave. The transition is the tsunami moving toward the City; further construction is now emergency work rather than preparation.",[110,150,151,154],{},[17,152,153],{},"Watch where the water tests the build."," Do not judge success only by the front impact. Observe whether the wave breaks through a low section, turns around an end, or reaches the trench. If the City stays dry, let the wave finish and use the result as your next build note.",[110,156,157,160],{},[17,158,159],{},"Repair after the impact and verify the reward."," When the water recedes, inspect every damaged or bypassed section. Pack and patch the weak point, or rebuild it shorter if the line was too broad to maintain. Confirm the Coins awarded for holding the wave back, then decide whether the next purchase should improve collection, transport, or wall material.",[13,162,163],{},"This sequence gives you a repeatable checkpoint without assuming a fixed wave number or reward amount. The important verification is visible: the City remains protected, the failed point is identifiable, and the earned Coins appear in the current game interface. If a stage clears and the beach widens, use the new space to improve the next defense rather than immediately extending the wall across every available section.",[37,165,167],{"id":166},"priorities-when-a-wall-fails","Priorities when a wall fails",[13,169,170],{},"Use these priorities whenever preparation time is short or a wave is stronger than expected:",[107,172,173,176,179,182,185,188,191],{},[110,174,175],{},"Protect the City’s direct approach before decorating or extending the beach-wide perimeter.",[110,177,178],{},"Close gaps and secure both ends before making the center even taller.",[110,180,181],{},"Pack the structure before spending the last preparation seconds on a new section.",[110,183,184],{},"Keep a rear Trench or spare material where it can slow a breakthrough.",[110,186,187],{},"Spend early Coins on the tool or machine that removes your current bottleneck: digging, hauling, or building.",[110,189,190],{},"Move from Sand to stronger materials as the beach expands and the wave demands more durability; use the current materials and upgrade panels for live requirements.",[110,192,193],{},"In a team, assign repair responsibility before the wave starts so the builder is not also trying to operate every machine.",[13,195,196],{},"Match the mistake to the recovery instead of restarting blindly:",[198,199,200,209,215,221,227,233],"ul",{},[110,201,202,208],{},[17,203,204,205,207],{},"You started ",[32,206,34],{}," with an open section."," Stop extending the wall and use the first safe moment to fill the direct route. For the next attempt, make the end-to-end inspection your final checkpoint before starting.",[110,210,211,214],{},[17,212,213],{},"The tsunami went around one side."," Rebuild shorter or move the end toward a chokepoint. A taller center cannot fix a bypass at the flank.",[110,216,217,220],{},[17,218,219],{},"The wall broke through the middle."," Pack the rebuilt section, add a rear Trench, and test a stronger material when the current stage provides access to one.",[110,222,223,226],{},[17,224,225],{},"You covered too much beach in Solo."," Abandon the outer sections and concentrate on the shortest line that protects the City. A smaller defense is easier to inspect and repair.",[110,228,229,232],{},[17,230,231],{},"The wave survived but repairs consumed all your time."," Use the Coins from the successful defense on collection, transport, or machines before attempting a wider build. The Bulldozer, Skid Steer, Excavator, and Dump Truck are progression options, not replacements for a sound wall plan.",[110,234,235,238],{},[17,236,237],{},"A stronger wave or unfamiliar type appears."," Read the current wave and material panels rather than relying on a fixed order. Keep the same inspection process, then upgrade the weakest part of the defense.",[13,240,241],{},"The goal is not to make one permanent wall that solves every stage. Build a compact line, observe the actual failure, repair the cause, and let successful defenses fund better tools and materials. That is the practical route from a first Sand barrier to a late-stage defense using stronger materials and larger machines.",[37,243,245],{"id":244},"first-time-stop-the-tsunami-questions","First-time Stop the Tsunami questions",[247,248,250],"h3",{"id":249},"should-i-build-a-wall-or-dig-a-trench-first","Should I build a wall or dig a trench first?",[13,252,253],{},"Build the main wall first. A Trench is a useful rear safety layer that can slow or catch water, but it is not a replacement for a continuous primary barrier.",[247,255,257],{"id":256},"what-should-solo-players-do-differently","What should solo players do differently?",[13,259,260],{},"Solo players should protect a shorter route or chokepoint instead of trying to cover the entire beach. Compact coverage makes the ends easier to inspect and leaves less wall to repair after the wave.",[247,262,264],{"id":263},"when-should-i-use-stronger-materials","When should I use stronger materials?",[13,266,267],{},"Use Sand to learn the first defense and then check the current material and upgrade panels as waves grow or the beach expands. Wood, Ice, Black Stone, Sandstone, Clay, and Concrete are later material options, but their exact values and unlock requirements can change in the live game.",[247,269,271,272,274],{"id":270},"what-does-start-round-do","What does ",[32,273,34],{}," do?",[13,276,277,279],{},[32,278,34],{}," begins the tsunami challenge and sends the wave toward the City. Treat it as the boundary between preparation and emergency defense, so inspect the wall, both flanks, and the rear area before pressing it.",[281,282,283,293],"details",{},[284,285,286,290],"summary",{},[287,288,289],"span",{},"Sources",[287,291,292],{},"Reviewed November 14, 2026",[13,294,295,298],{},[22,296],{"href":297},"https:\u002F\u002Fstopthetsunami.wiki\u002F",[22,299,297],{"href":297,"rel":300},[301],"nofollow",{"title":303,"searchDepth":304,"depth":304,"links":305},"",2,[306,308,309,310,311,312],{"id":39,"depth":304,"text":307},"Protect the City before the first START ROUND",{"id":61,"depth":304,"text":62},{"id":77,"depth":304,"text":78},{"id":101,"depth":304,"text":102},{"id":166,"depth":304,"text":167},{"id":244,"depth":304,"text":245,"children":313},[314,316,317,318],{"id":249,"depth":315,"text":250},3,{"id":256,"depth":315,"text":257},{"id":263,"depth":315,"text":264},{"id":270,"depth":315,"text":319},"What does START ROUND do?","Guide",null,"amber","Learn how to build, pack, and repair a defense that keeps the City dry through tsunami waves in Stop the Tsunami.",false,"md",[327,328,329,330],{"question":250,"answer":253},{"question":257,"answer":260},{"question":264,"answer":267},{"question":319,"answer":331},"START ROUND begins the tsunami challenge and sends the wave toward the City. Treat it as the boundary between preparation and emergency defense, so inspect the wall, both flanks, and the rear area before pressing it.","stop the tsunami","Stop the Tsunami Guide",[335,336,337,338],"Build a short, continuous wall before pressing START ROUND.","Use a rear trench, packed material, and protected flanks to reduce breakthroughs.","Inspect the impact, repair the failure, and spend Coins on the next bottleneck.","Solo players should use compact routes while teams divide digging, driving, building, and repairs.",{"bodyType":340},"process-tutorial",true,"\u002Fguide","2026-11-14","9 min read",{"title":7,"description":323},{"loc":342,"lastmod":343},[],"en\u002Fguide\u002Fguide",[350,351,352],"Stop the Tsunami guide","Roblox tsunami guide","beginner guide","57hlTp-ZzwP5pgNlRbclnuZFwbl50UtkvKFI22nQrug",[355],{"id":356,"title":357,"author":358,"body":359,"category":442,"coverLabel":321,"coverTone":322,"description":443,"draft":324,"extension":325,"faq":444,"featured":324,"game":332,"h1":357,"keyTakeaways":445,"meta":449,"navigation":341,"path":451,"publishedAt":343,"readTime":452,"seo":453,"sitemap":454,"statCards":455,"stem":456,"tags":457,"updatedAt":343,"__hash__":460},"codes\u002Fen\u002Fcodes\u002Fcodes.md","Stop the Tsunami Codes","Cross-Flow",{"type":10,"value":360,"toc":437},[361,365,368,371,376,380,383,397,400,404,413,419,422],[37,362,364],{"id":363},"stop-the-tsunami-codes-right-now","Stop the Tsunami codes right now",[13,366,367],{},"There are no code rows to redeem from the current Stop the Tsunami code summary. That is a data limitation, not a claim that the game has no usable codes. Check the in-game Codes or rewards entry when a new code is announced, and use the current panel as the final check for its reward and status.",[13,369,370],{},"The available code data does not provide a confirmed code, reward, source result, or status. The table therefore keeps the required code columns while marking each value as unavailable.",[83,372],{":columns":373,":copyable":374,":rows":375},"[{\"key\":\"code\",\"label\":\"Code\"},{\"key\":\"source\",\"label\":\"source\"},{\"key\":\"status\",\"label\":\"status\"}]","true","[[\"-\",\"-\",\"-\"]]",[37,377,379],{"id":378},"redeeming-a-future-code","Redeeming a future code",[13,381,382],{},"The available guidance supports this general route, but it does not identify the exact screen name or button sequence:",[107,384,385,388,391,394],{},[110,386,387],{},"Open the in-game Codes or rewards-related entry.",[110,389,390],{},"Enter the code exactly as displayed when a confirmed code becomes available.",[110,392,393],{},"Submit or redeem it through that entry.",[110,395,396],{},"Check the result panel for the reward or success state before leaving the screen.",[13,398,399],{},"No confirmed code is available here to test this route, and no reward amount can be assigned to it. If a code is rejected, first compare the text with the current code announcement and then check the current in-game panel; the available data does not support a more specific failure diagnosis.",[37,401,403],{"id":402},"what-code-rewards-can-support","What code rewards can support",[13,405,406,407,412],{},"The summary describes code rewards as a way to provide extra resources such as Pearls, Rewind, Starting Cash, or other supplies. The ",[22,408,411],{"href":409,"target":25,"rel":410},"\u002Frewards",[27,28],"Rewards guide"," explains how those resources can support upgrades and defensive preparation, including Walls, Trenches, Tools, or Machines. These are possible reward categories described by the game summary, not rewards attached to a confirmed code in the table above.",[50,414],{":segments":415,"description":416,"title":417,"videoId":418},"[{\"start\":25,\"label\":\"Rewards can grant Pearls for upgrades\"}]","This moment supports the Rewards section by showing that it can grant Pearls for purchasing upgrades.","Check Rewards for Pearls and upgrades","Ru1iL-yDIec",[13,420,421],{},"Do not treat daily rewards, group rewards, creator giveaways, or other reward activities as confirmed redeem codes. The current code data does not connect any of those activities to a specific code string or reward row.",[281,423,424,430],{},[284,425,426,428],{},[287,427,289],{},[287,429,292],{},[13,431,432,434],{},[22,433],{"href":297},[22,435,297],{"href":297,"rel":436},[301],{"title":303,"searchDepth":304,"depth":304,"links":438},[439,440,441],{"id":363,"depth":304,"text":364},{"id":378,"depth":304,"text":379},{"id":402,"depth":304,"text":403},"Codes","Check the current Stop the Tsunami code data, understand why no code is listed, and follow the supported redemption route when one appears.",[],[446,447,448],"The current code summary has no confirmed code rows.","This does not prove that Stop the Tsunami has no usable codes.","Use the in-game Codes or rewards entry and verify the result panel when a code becomes available.",{"bodyType":450},"code-reward","\u002Fcodes","3 min read",{"title":357,"description":443},{"loc":451,"lastmod":343},[],"en\u002Fcodes\u002Fcodes",[458,459],"stop the tsunami codes","roblox codes","Ra142AOSg9iT0pM7TF6LoN1s8f_myuiuQQDgeIXw6gk",[462],{"id":463,"title":464,"author":465,"body":466,"category":721,"coverLabel":321,"coverTone":322,"description":722,"draft":324,"extension":325,"faq":723,"featured":324,"game":332,"h1":727,"keyTakeaways":728,"meta":732,"navigation":341,"path":24,"publishedAt":343,"readTime":733,"seo":734,"sitemap":735,"statCards":736,"stem":737,"tags":738,"updatedAt":343,"__hash__":740},"walls\u002Fen\u002Fwalls\u002Fwalls.md","How to Stop the Tsunami with Walls","Cross-Flow Guide Team",{"type":10,"value":467,"toc":709},[468,472,479,482,489,493,499,502,505,509,512,516,519,522,525,529,561,567,576,581,605,608,612,650,653,657,661,664,668,671,675,678],[37,469,471],{"id":470},"keep-the-town-dry-with-a-complete-wall","Keep the town dry with a complete wall",[13,473,474,475,478],{},"To stop the tsunami, build a continuous defence around the town before you press ",[17,476,477],{},"Start Round",". Dig Sand with a Spade or Shovel, pile it into a wall, then repair low sections, exposed edges, and visible Gaps before spending time on extra height. A tall wall in only one place is not enough: water can pass through a thin section or go around an unprotected side.",[13,480,481],{},"Your first-session target is not a perfect late-game barrier. It is a connected first line that covers the main beach approach, has no obvious opening at either end, and is packed or fixed where you have time. After the wave, use what you learned from the water path to strengthen the next weak section. The game rewards holding back waves with Coins, which you can use for better Tools, Machines, and later materials.",[13,483,484,485,147],{},"The game does not establish a reliable height threshold or universal wall size. Treat the wall as ready when its lowest sections and side edges are covered, rather than following a fixed number that may not fit the current beach or Wave. For the full preparation-to-impact sequence, use the ",[22,486,488],{"href":342,"target":25,"rel":487},[27,28],"beginner defense guide",[37,490,492],{"id":491},"how-a-beach-round-moves-from-sand-to-tsunami","How a beach round moves from sand to tsunami",[13,494,495,496,498],{},"Stop the Tsunami uses a preparation-and-impact structure. During preparation, players gather material, shape the beach, and position a defence. Pressing ",[17,497,477],{}," changes the state: the Tsunami reaches the wall, and you watch for water coming over the top, around an edge, or through a Gap. Once the danger has passed, the result becomes the plan for the next round: repair what failed, improve the layout, and spend Coins on more capable equipment.",[13,500,501],{},"The beach can become wider after a stage is cleared while the waves get bigger. That makes the same construction habit useful across later rounds, but it does not make one wall design permanently safe. Easy, Medium, and Hard modes also mean that a layout that survives one situation may need more height, thickness, or stronger materials in another.",[13,503,504],{},"A good round therefore has three decisions. First, choose coverage: which beach approach and side routes must the wall close? Second, choose strength: where does the wall need height, volume, packing, or Glue? Third, choose a fallback: where can a Trench or another line slow water if the first barrier is breached? Make these decisions before starting the round, because large construction during the impact is harder to control.",[37,506,508],{"id":507},"walls-tools-and-water-control-pieces","Walls, tools, and water-control pieces",[13,510,511],{},"Use the following pieces according to the problem they solve. The table describes roles rather than fixed statistics; exact durability, costs, and unlock conditions are not established here.",[83,513],{":columns":514,":rows":515},"[{\"key\":\"element\",\"label\":\"Element\"},{\"key\":\"role\",\"label\":\"What it changes\"},{\"key\":\"use\",\"label\":\"When to use it\"}]","[[\"Sand Wall\",\"Creates the basic barrier from gathered Sand\",\"Start the first line and close open beach routes\"],[\"Tall Wall\",\"Adds vertical protection against a larger Wave\",\"Raise low sections after the full route is covered\"],[\"Thick Wall\",\"Adds material volume for a stronger impact barrier\",\"Build on the main incoming side and vulnerable corners\"],[\"Multi-line Wall\",\"Leaves another barrier after the first line is damaged\",\"Add a second or third line when the beach gives you room\"],[\"Tamper\",\"Packs the wall so it can last longer\",\"Compact important sections before Start Round\"],[\"Glue\",\"Fixes key wall sections against early failure\",\"Use on critical segments when the first round could remove them\"],[\"Trench\",\"Catches or slows water that gets beyond the wall\",\"Dig behind or near the wall as a buffer, never as a replacement for coverage\"],[\"Machines and advanced materials\",\"Speed hauling or provide later construction options\",\"Upgrade after survival, then use Gravel, Boulders, Clay, or Concrete as available\"]]",[13,517,518],{},"The first three wall choices solve different problems. Height helps with water coming over the top; thickness gives the impact more material to work through; coverage prevents water from simply choosing a different route. Build in that order when time is limited: close the route, correct the lowest or thinnest section, then add strength.",[13,520,521],{},"Tools grow with progression. The game description starts with a toy Spade and names Shovels, a Bulldozer, a skid steer, Excavators, and a dump truck as later equipment. A machine can make a large defence practical, but it does not decide where the defence belongs. Keep checking the town-facing side, the ends of the wall, and any place where the water could bypass your work.",[13,523,524],{},"Materials also expand later. Wood, Ice, Black Stone, Sandstone, Gravel, Boulders, Clay, and Concrete are mentioned as progression options, but their exact strength and costs are not specified. Choose an advanced material because the current Wave demands more resilience, not because an unverified material ranking promises an automatic win.",[37,526,528],{"id":527},"your-first-complete-wall-defence","Your first complete wall defence",[107,530,531,537,543,549,555],{},[110,532,533,536],{},[17,534,535],{},"Inspect the beach before building."," Look from the town toward the sea and identify the main approach, both side edges, and any low ground that could become a Gap. This is your starting checkpoint: you should be able to point to the route the first line must close.",[110,538,539,542],{},[17,540,541],{},"Gather Sand with a Spade or Shovel."," Dig enough material to begin a continuous line instead of making one isolated mound. If you are playing with friends, one player can dig or drive while another starts shaping the barrier; the game describes a shared Coin wallet and shared Machines.",[110,544,545,548],{},[17,546,547],{},"Close the main route first."," Pile the Sand across the incoming approach and connect the ends toward the safer sides of the town. Checkpoint: walk or look along the entire line and correct any visible opening before adding a decorative peak or a single very tall section.",[110,550,551,554],{},[17,552,553],{},"Fix the weakest visible section."," Compare the wall’s low, thin, and exposed parts. Add height where a Wave could pass over, then add thickness where the wall would take the strongest impact. Do not leave the side ends low while concentrating all material at the centre.",[110,556,557,560],{},[17,558,559],{},"Pack or fix the critical segments."," Use a Tamper on the sections that must survive the first impact. Use Glue on important sections when available. The supported goal is longer survival, not a guaranteed duration or a confirmed multiplier, so keep ordinary Sand available for repairs.",[50,562],{":segments":563,"description":564,"title":565,"videoId":566},"[{\"start\":810,\"label\":\"Use Glue and plan three thick walls\"}]","This moment supports the Glue and second-line advice by showing how to keep walls from failing after the first round and plan three thick walls with space between them.","Fix walls and plan a multi-line defence","J5BmCVQyHXE",[107,568,570],{"start":569},6,[110,571,572,575],{},[17,573,574],{},"Add a buffer behind the line."," Dig a Trench behind or near the wall if the layout allows it. Treat it as a second layer that can catch or slow water after a breach. Checkpoint: it should not create a new open route into town or replace a missing side wall.",[50,577],{":segments":578,"description":579,"title":580,"videoId":418},"[{\"start\":298,\"label\":\"Dig a trench behind the wall\"}]","This moment supports the trench guidance by explaining how a trench behind the wall can catch water and provide extra protection.","Add a trench behind the tsunami wall",[107,582,584,590,599],{"start":583},7,[110,585,586,589],{},[17,587,588],{},"Build a second line when coverage is secure."," If there is room and enough material, place another thick line behind the first and leave usable space between the lines. This gives a damaged first barrier another chance to slow the water, but it is less valuable than closing a large Gap in the first line.",[110,591,592,595,596,598],{},[17,593,594],{},"Start the round and read the breach."," Press ",[17,597,477],{}," only after the key sections are complete. During the impact, watch whether water comes over the top, around an end, or through a thin or missing section. This is the completion checkpoint for the first attempt: identify the actual failure path rather than guessing from the wall’s appearance.",[110,600,601,604],{},[17,602,603],{},"Repair for the next Wave."," After surviving or losing the round, return to the failure path. Patch a Gap first, raise the low section next, and then reinforce the part that absorbed the impact. If the town stays dry, still inspect the wall before repeating the process because later waves can grow larger as the beach opens.",[13,606,607],{},"The terminal decision is whether to spend the next Coins on construction speed or resilience. Better Tools and Machines help you gather and move material faster; stronger or later materials help the barrier handle harder impacts. Neither removes the need to inspect coverage and edges.",[37,609,611],{"id":610},"priorities-when-the-wall-starts-failing","Priorities when the wall starts failing",[107,613,614,620,626,632,638,644],{},[110,615,616,619],{},[17,617,618],{},"Close a Gap before making the centre taller."," A hole or open side gives water a direct route into town. Stop gathering for height, patch the opening, and reconnect the wall. Once coverage is continuous, return to the lowest section.",[110,621,622,625],{},[17,623,624],{},"Repair a short wall before adding a third line."," A thin or low part can let the Wave pass while unused space sits behind it. Add Sand to the weak segment, then consider another line only after the first line is credible from end to end.",[110,627,628,631],{},[17,629,630],{},"Use the breach direction as your next-round plan."," If water came over the top, raise and thicken that segment. If it came around the side, extend the wall or close the edge. If it passed through a thin section, add volume and pack it with the Tamper when possible.",[110,633,634,637],{},[17,635,636],{},"Do not rely on a Trench to replace a wall."," If water enters through an open side, dig no further until the route is closed. Keep the Trench as a buffer behind a real barrier, and inspect whether your digging has created another path toward town.",[110,639,640,643],{},[17,641,642],{},"Do not attempt major construction too late."," When the Wave is already moving, switch from expansion to the fastest supported repair: patch the nearest Gap, reinforce the town-facing failure point, and use Glue or the Tamper on a section that can still affect the impact. Save ambitious multi-line work for the next preparation phase.",[110,645,646,649],{},[17,647,648],{},"Coordinate jobs in multiplayer."," Because Coins and Machines are shared, avoid having everyone dig the same patch. Assign gathering or driving to one player, wall shaping to another, and inspection or repair to a third. If the wall fails, regroup around the actual breach instead of rebuilding separate unconnected mounds.",[13,651,652],{},"Survival is a progression decision, not just a building contest. Clear the current stage, collect the resulting Coins, and improve the tool or material that addresses your last failure. As the beach widens and Waves become bigger, keep the same priority order: complete coverage, fix the weakest section, pack or fix key segments, then add a second line or stronger material.",[37,654,656],{"id":655},"first-time-stop-the-tsunami-wall-questions","First-time Stop the Tsunami wall questions",[247,658,660],{"id":659},"should-i-build-one-very-tall-wall-or-several-connected-walls","Should I build one very tall wall or several connected walls?",[13,662,663],{},"Build a connected first line before making any one section exceptionally tall. A single high point does not protect the town from a Gap, low edge, or water that goes around the side; add another line only after the main route is covered.",[247,665,667],{"id":666},"what-does-a-trench-do-behind-a-tsunami-wall","What does a Trench do behind a tsunami wall?",[13,669,670],{},"A Trench can catch, slow, or redirect water that gets beyond the wall, so it works as a buffer. It does not replace a complete wall, and digging it should not open a new route toward the town.",[247,672,674],{"id":673},"what-should-i-upgrade-after-a-wall-fails","What should I upgrade after a wall fails?",[13,676,677],{},"Use the breach to choose the upgrade. Better Tools or Machines help when gathering and hauling are too slow, while thicker construction, a Tamper, Glue, or later materials address a barrier that breaks or is too weak for the next Wave.",[281,679,680,686,693,701],{},[284,681,682,684],{},[287,683,289],{},[287,685,292],{},[13,687,688,690],{},[22,689],{"href":297},[22,691,297],{"href":297,"rel":692},[301],[13,694,695,698],{},[22,696],{"href":697},"https:\u002F\u002Fwww.roblox.com\u002Fgames\u002F71586501620185\u002FStop-The-Tsunami",[22,699,697],{"href":697,"rel":700},[301],[13,702,703,706],{},[22,704],{"href":705},"https:\u002F\u002Fwww.stopthetsunami.wiki\u002Fguide\u002FStop-The-Tsunami-best-wall-build",[22,707,705],{"href":705,"rel":708},[301],{"title":303,"searchDepth":304,"depth":304,"links":710},[711,712,713,714,715,716],{"id":470,"depth":304,"text":471},{"id":491,"depth":304,"text":492},{"id":507,"depth":304,"text":508},{"id":527,"depth":304,"text":528},{"id":610,"depth":304,"text":611},{"id":655,"depth":304,"text":656,"children":717},[718,719,720],{"id":659,"depth":315,"text":660},{"id":666,"depth":315,"text":667},{"id":673,"depth":315,"text":674},"Walls","Learn how to build connected walls, use trenches and packing, read tsunami breaches, and recover for the next wave in Stop the Tsunami.",[724,725,726],{"question":660,"answer":663},{"question":667,"answer":670},{"question":674,"answer":677},"Stop the Tsunami Walls",[729,730,731],"Close the full route before making one section taller.","Use thickness, Tamper, Glue, and trenches for different defence problems.","Repair the actual breach path before the next Wave.",{"bodyType":340},"8 min read",{"title":464,"description":722},{"loc":24,"lastmod":343},[],"en\u002Fwalls\u002Fwalls",[739,721,320],"Stop the Tsunami","PJJ47wNuMfD25eGtfLNpep90TSYgEId1DHZcjECM2RM",[742],{"id":743,"title":744,"author":358,"body":745,"category":1038,"coverLabel":321,"coverTone":322,"description":1039,"draft":324,"extension":325,"faq":1040,"featured":324,"game":332,"h1":1045,"keyTakeaways":1046,"meta":1050,"navigation":341,"path":1052,"publishedAt":343,"readTime":733,"seo":1053,"sitemap":1054,"statCards":1055,"stem":1056,"tags":1057,"updatedAt":343,"__hash__":1059},"tools\u002Fen\u002Ftools\u002Ftools.md","Stop the Tsunami Tools: Uses and Upgrade Guide",{"type":10,"value":746,"toc":1017},[747,758,762,767,771,778,782,786,792,795,798,803,807,812,815,818,822,828,831,834,838,844,847,850,854,860,863,866,871,875,885,888,891,897,900,944,947,951,954,957,960,964,967,970,974,978,981,985,988,992,995,999,1002],[13,748,749,750,753,754,757],{},"Stop the Tsunami tools are easiest to understand as a defense kit: some tools create or remove sand, some shape the barrier, and some reinforce weak points. Start with the ",[32,751,752],{},"Spade"," and ",[32,755,756],{},"Shovel",", then use the shaping tools after the basic wall exists. The important distinction is that the Spade adds sand while the Shovel removes material to create a hole. A good defense normally combines both actions rather than relying on one item.",[37,759,761],{"id":760},"stop-the-tsunami-tools-at-a-glance","Stop the Tsunami tools at a glance",[13,763,764,765,147],{},"The table below groups the tools by their practical job. Use it as a quick reference when deciding what to equip before pressing ",[32,766,34],{},[83,768],{":columns":769,":rows":770},"[{\"key\":\"tool\",\"label\":\"Tool\"},{\"key\":\"role\",\"label\":\"Main role\"},{\"key\":\"use\",\"label\":\"What it does\"},{\"key\":\"access\",\"label\":\"Where to get it\"},{\"key\":\"best_use\",\"label\":\"Best use in a defense\"}]","[[\"Spade\",\"Basic sand tool\",\"Digs sand that can be piled into walls\",\"Starting tool\",\"Build the first continuous barrier quickly\"],[\"Shovel\",\"Digging tool\",\"Creates an empty hole or trench\",\"Shop tool section\",\"Make space for a trench or remove material from a weak area\"],[\"Tamper\",\"Compaction tool\",\"Packs or reshapes parts of a sand wall\",\"Shop tool section\",\"Firm up a wall after piling sand\"],[\"Glue Bottle\",\"Reinforcement tool\",\"Glues wall or mud sections, slowing water and helping the surface stay stable\",\"Shop tool section\",\"Treat seams, the back of a wall, and spots likely to wash open\"],[\"Sculpting Trowel\",\"Finishing tool\",\"Smooths and shapes irregular wall areas\",\"Shop tool section\",\"Close uneven patches and finish a rough barrier\"],[\"Sand Trencher\",\"Advanced digging equipment\",\"Digs a large trench faster and can help form a higher sand wall\",\"Reported as a 300-coin purchase\",\"Prepare a larger defense layout when basic digging is too slow\"]]",[13,772,773,774,777],{},"The rows describe functions rather than a complete progression list. The available Shop inventory, prices, and menu labels can change, so use the current in-game panel when a purchase or upgrade matters. The Sand Trencher is the clearest example: the available material describes it as a purchasable tool, while the game summary also treats large equipment as a separate ",[32,775,776],{},"Machines"," category. Its function is useful either way, but its final menu placement should be checked in the current UI.",[37,779,781],{"id":780},"what-each-tool-is-for","What each tool is for",[247,783,785],{"id":784},"spade-start-the-wall","Spade: start the wall",[13,787,788,789,791],{},"The ",[32,790,752],{}," is the basic sand-building tool. Use it to dig sand and pile that sand into a wall. It is the natural first step because it lets you turn open beach space into a continuous defense without requiring a machine or an advanced purchase.",[13,793,794],{},"Use the Spade to establish the outline before spending time on fine shaping. A wall with an obvious break is a more urgent problem than a wall that is slightly uneven. Work along the intended defense line, connect separate piles, and then inspect the edges where the wall meets open ground. The aim is not simply to make one tall mound; it is to create a connected barrier that covers the area you are trying to protect.",[13,796,797],{},"The Spade and Shovel are not interchangeable. Local gameplay footage describes the Spade as the item for digging sand and the Shovel as the item for making an empty hole. If you equip the wrong one, you can change the layout in the opposite direction from what you intended. Choose Spade when you need more wall material and Shovel when you need to remove material or create a channel.",[50,799],{":segments":800,"description":801,"title":802,"videoId":55},"[{\"start\":143,\"label\":\"Spade digs sand; Shovel makes an empty hole\"}]","This moment supports the Spade-versus-Shovel distinction and the advice to check the Shop for better tools.","Choose the right digging tool for a wall or hole",[247,804,806],{"id":805},"shovel-make-room-for-trenches","Shovel: make room for trenches",[13,808,788,809,811],{},[32,810,756],{}," creates an empty hole. That makes it useful for carving a trench in front of a wall, behind a wall, or around a section that needs a different layout. A trench can give water somewhere to collect or can reduce the amount of open material immediately in front of the main barrier.",[13,813,814],{},"Treat the Shovel as a layout tool, not as a replacement for the wall. A hole on its own does not protect the town, and a trench that breaks your own barrier can create a new weak point. After digging, walk the perimeter of the defense and confirm that the wall remains continuous. If the trench is part of a wider layout, keep its relationship to the wall deliberate: use it to support the barrier rather than leaving disconnected holes across the beach.",[13,816,817],{},"The same distinction matters during repairs. If a section is too high, misshaped, or blocking the intended channel, the Shovel can remove space. If a section is simply too small, switch back to the Spade and add sand. Alternating between the two is usually more controlled than trying to solve every problem with one item.",[247,819,821],{"id":820},"tamper-pack-and-reshape-the-barrier","Tamper: pack and reshape the barrier",[13,823,788,824,827],{},[32,825,826],{},"Tamper"," is for compressing or changing the shape of parts of the wall. It is most useful after the Spade has produced the main form. Use it on loose-looking or uneven areas, especially where separate piles meet and where a smooth face will make the defense easier to inspect.",[13,829,830],{},"Tampering can change a wall’s shape rather than only making it stronger. The supplied gameplay evidence specifically warns that the tool may lower or alter some sections. For that reason, do not assume that one pass always improves the whole defense. After using the Tamper, check the crest, both sides, and the ends of the wall. If the top has dropped or a gap has appeared, restore the missing material with the Spade before starting the round.",[13,832,833],{},"The Tamper is therefore a preparation and maintenance tool. Use it to turn a rough sand pile into a more stable shape, but keep the wall’s overall height and continuity as the decision criteria. A neatly packed section that leaves a low corner is still a problem.",[247,835,837],{"id":836},"glue-bottle-stabilize-seams-and-mud","Glue Bottle: stabilize seams and mud",[13,839,788,840,843],{},[32,841,842],{},"Glue Bottle"," reinforces wall or mud sections. Its practical value is in slowing water and helping the treated surface remain stable. Apply it to seams, the rear face of the wall, and areas that are likely to be opened by the incoming water. It is especially useful after the main sand shape is already in place, because glue supports a structure but does not replace the structure’s height or continuity.",[13,845,846],{},"Think of the Glue Bottle as a targeted treatment. Do not spend it as if every exposed grain needs the same coverage. First identify the places where the wall changes direction, where two piles join, or where the surface is thin. Then use the bottle on those risk areas. If the main barrier is too low or has a visible break, return to the Spade or use the Shovel to correct the layout before relying on glue.",[13,848,849],{},"Glue also belongs in the mid-round repair plan. The game’s tools can be used to patch damage caused by a tsunami, so a player who notices a seam beginning to open can reinforce it rather than abandoning the whole defense. The exact amount, range, duration, and upgrade statistics are not established by the supplied evidence; follow the current tool behavior and Shop panel for those details.",[247,851,853],{"id":852},"sculpting-trowel-finish-irregular-sections","Sculpting Trowel: finish irregular sections",[13,855,788,856,859],{},[32,857,858],{},"Sculpting Trowel"," smooths and shapes uneven wall areas. Use it after the basic barrier has been built and after larger changes have been made with the Spade, Shovel, or Tamper. It is a finishing tool for reducing high and low spots and making the surface easier to read before the wave arrives.",[13,861,862],{},"A smooth surface is useful because it makes weak points visible. Look for abrupt changes in height, thin corners, and rough transitions at the ends of the wall. Use the Trowel to correct those local problems, then inspect the full line again. It should not be treated as a substitute for adding enough sand: smoothing a low section does not create the same defense as building it up.",[13,864,865],{},"The Trowel can also help with post-impact maintenance. Once a round has damaged a wall, use it to tidy an irregular patch only after the missing mass and main shape have been restored. If the structure is still too small, use the Spade first. If the problem is an empty channel or an unwanted mound, use the Shovel first.",[50,867],{":segments":868,"description":869,"title":870,"videoId":418},"[{\"start\":320,\"label\":\"Upgrade Tamper, Glue Bottle, and Sculpting Trowel\"}]","This moment supports the Tamper, Glue Bottle, and Sculpting Trowel upgrade guidance and the sturdier-wall use case.","Upgrade tools to build a sturdier wall",[247,872,874],{"id":873},"sand-trencher-scale-up-digging","Sand Trencher: scale up digging",[13,876,788,877,880,881,884],{},[32,878,879],{},"Sand Trencher"," is described as advanced digging equipment. It can dig a larger trench faster and can help create a higher sand wall. The available summary reports a price of ",[32,882,883],{},"300 coins",", but it does not establish a full upgrade tree, exact speed, range, or durability. Treat that price as the reported purchase detail and verify the current Shop before saving for it.",[13,886,887],{},"The Trencher is most valuable when the defense plan depends on a broad trench or when manual digging is slowing down a large layout. It can also support a bigger wall footprint, but its presence does not remove the need to inspect edges and seams. A larger defense still fails if it has an open end or a thin section facing the wave.",[13,889,890],{},"Because the evidence places the Sand Trencher between tools and machines, look in both the current tool and machine areas if you do not see it immediately. Do not infer that a missing button means the item has been removed; menu grouping can change as the game adds equipment. The function and the in-game purchase panel are the useful checks.",[37,892,894,895],{"id":893},"a-practical-tool-order-before-start-round","A practical tool order before ",[32,896,34],{},[13,898,899],{},"Use the following sequence when you have enough open beach to prepare a defense:",[107,901,902,908,914,920,926,932,938],{},[110,903,904,907],{},[17,905,906],{},"Outline the barrier with the Spade."," Build a continuous first line and connect its ends to the area you intend to protect.",[110,909,910,913],{},[17,911,912],{},"Carve supporting space with the Shovel."," Add a trench where the layout calls for one, while keeping the main wall unbroken.",[110,915,916,919],{},[17,917,918],{},"Pack the shape with the Tamper."," Firm up joins and broad faces, then recheck the crest because the tool can alter wall height.",[110,921,922,925],{},[17,923,924],{},"Treat vulnerable seams with the Glue Bottle."," Focus on corners, joints, rear faces, and places where water is likely to open the surface.",[110,927,928,931],{},[17,929,930],{},"Finish irregular patches with the Sculpting Trowel."," Smooth visible weak points without flattening the barrier into a low line.",[110,933,934,937],{},[17,935,936],{},"Use the Sand Trencher when scale is the bottleneck."," It is a reported 300-coin option for faster, larger digging, subject to the current Shop display.",[110,939,940,943],{},[17,941,942],{},"Inspect before starting."," Confirm that the wall is continuous, the trench is intentional, and no tool action created a new gap.",[13,945,946],{},"This order is a decision aid, not a mandatory animation sequence. In a multiplayer round, players can divide the jobs: one player digs or piles, another compacts and smooths, and another patches the wall during the wave. The game description says players share one coin wallet and machines, so coordination matters more than everyone buying the same tool.",[37,948,950],{"id":949},"buying-and-upgrading-tools","Buying and upgrading tools",[13,952,953],{},"Tools are purchased through the Shop’s tool area according to the supplied gameplay evidence. Surviving tsunami rounds provides coins, which can then be spent on better shovels, tools, or equipment. The progression is therefore tied to repeated preparation and survival: build with what you have, earn coins by holding back waves, and invest in the tool that addresses your current bottleneck.",[13,955,956],{},"Choose purchases by job rather than by name alone. If you cannot create a connected first barrier quickly, prioritize a better digging or sand-building option. If the wall exists but breaks at joints, a compaction or reinforcement tool is more relevant. If large layouts are taking too long, the Sand Trencher may address the scale problem. The supplied material does not establish a universal best purchase order, exact prices for every item, or complete tool tiers, so a claimed ranking would go beyond the evidence.",[13,958,959],{},"The game supports Easy, Medium, and Hard modes, and the beach expands as stages are cleared while waves grow larger. That means a tool that feels sufficient on an early layout may not solve the same problem on a wider beach. Reassess the shape of the defense after each stage instead of assuming that the previous wall design will scale automatically.",[37,961,963],{"id":962},"tool-limits-and-current-value-checks","Tool limits and current-value checks",[13,965,966],{},"The supplied evidence identifies the core roles of these tools but does not provide complete numbers for every item. It does not establish universal prices, levels, effect ranges, durability, timing, or a complete upgrade order for the Spade, Shovel, Tamper, Glue Bottle, or Sculpting Trowel. Use the current Shop and tool behavior for those mutable details.",[13,968,969],{},"The safest fixed rules are functional: Spade adds sand, Shovel makes an empty hole, Tamper changes and packs the wall, Glue Bottle reinforces surfaces and seams, Trowel shapes rough sections, and Sand Trencher accelerates larger digging. Build the main defense first, use specialized tools on the weak points they actually address, and inspect the whole barrier after every major change. That approach keeps the tools complementary instead of treating one upgrade as a substitute for a sound layout.",[37,971,973],{"id":972},"stop-the-tsunami-tools-faq","Stop the Tsunami tools FAQ",[247,975,977],{"id":976},"what-is-the-difference-between-the-spade-and-shovel","What is the difference between the Spade and Shovel?",[13,979,980],{},"The Spade digs sand that you can pile into a wall, while the Shovel creates an empty hole for a trench or layout change.",[247,982,984],{"id":983},"which-tool-should-i-use-on-a-wall-seam","Which tool should I use on a wall seam?",[13,986,987],{},"Use the Glue Bottle on vulnerable seams, joins, rear faces, or sections likely to wash open. Add sand first if the wall is too low or broken.",[247,989,991],{"id":990},"can-the-tamper-lower-a-wall","Can the Tamper lower a wall?",[13,993,994],{},"It can alter the wall’s shape, including lowering some sections. Check the crest and ends after using it, then restore missing height with the Spade if needed.",[247,996,998],{"id":997},"how-much-does-the-sand-trencher-cost","How much does the Sand Trencher cost?",[13,1000,1001],{},"The supplied game material reports a 300-coin purchase, but you should confirm the current Shop panel because prices and menu placement can change.",[281,1003,1004,1010],{},[284,1005,1006,1008],{},[287,1007,289],{},[287,1009,292],{},[13,1011,1012,1014],{},[22,1013],{"href":297},[22,1015,297],{"href":297,"rel":1016},[301],{"title":303,"searchDepth":304,"depth":304,"links":1018},[1019,1020,1028,1030,1031,1032],{"id":760,"depth":304,"text":761},{"id":780,"depth":304,"text":781,"children":1021},[1022,1023,1024,1025,1026,1027],{"id":784,"depth":315,"text":785},{"id":805,"depth":315,"text":806},{"id":820,"depth":315,"text":821},{"id":836,"depth":315,"text":837},{"id":852,"depth":315,"text":853},{"id":873,"depth":315,"text":874},{"id":893,"depth":304,"text":1029},"A practical tool order before START ROUND",{"id":949,"depth":304,"text":950},{"id":962,"depth":304,"text":963},{"id":972,"depth":304,"text":973,"children":1033},[1034,1035,1036,1037],{"id":976,"depth":315,"text":977},{"id":983,"depth":315,"text":984},{"id":990,"depth":315,"text":991},{"id":997,"depth":315,"text":998},"Tools","Learn what every Stop the Tsunami tool does, when to use it, and how to build a stronger defense without confusing digging, shaping, and reinforcement tools.",[1041,1042,1043,1044],{"question":977,"answer":980},{"question":984,"answer":987},{"question":991,"answer":994},{"question":998,"answer":1001},"Stop the Tsunami Tools Guide",[1047,1048,1049],"The Spade adds sand while the Shovel creates empty holes for trenches.","Use the Tamper, Glue Bottle, and Sculpting Trowel to stabilize and finish walls.","The Sand Trencher is reported as a 300-coin advanced digging option, subject to the current Shop panel.",{"bodyType":1051},"reference-catalog","\u002Ftools",{"title":744,"description":1039},{"loc":1052,"lastmod":343},[],"en\u002Ftools\u002Ftools",[739,1038,1058],"Roblox guides","Yhr0enA1Kkg7es3Gk4IAxuOmBdBYa8I3McyV9nj0es8",[1061],{"id":1062,"title":1063,"author":1064,"body":1065,"category":776,"coverLabel":321,"coverTone":322,"description":1330,"draft":324,"extension":325,"faq":1331,"featured":324,"game":332,"h1":1337,"keyTakeaways":1338,"meta":1343,"navigation":341,"path":1344,"publishedAt":343,"readTime":344,"seo":1345,"sitemap":1346,"statCards":1347,"stem":1348,"tags":1349,"updatedAt":343,"__hash__":1351},"machines\u002Fen\u002Fmachines\u002Fmachines.md","Stop the Tsunami Machines: Roles and Uses","Stop the Tsunami Team",{"type":10,"value":1066,"toc":1315},[1067,1074,1080,1084,1087,1091,1094,1098,1101,1106,1109,1112,1115,1119,1122,1129,1134,1137,1140,1144,1147,1150,1153,1157,1160,1210,1216,1219,1223,1230,1233,1236,1240,1244,1247,1251,1254,1258,1261,1265,1268,1272,1275],[13,1068,1069,1070,1073],{},"Machines are the large-scale construction tools in ",[1071,1072,739],"em",{},". Use them when hand tools are no longer fast enough for a wide beach, a large trench, or a long defensive wall. The best choice depends on the job: Bulldozer for moving sand, excavators and trenching equipment for digging, Dump Truck for hauling, Cement Mixer for cement construction, and Lifeguard ATV for getting around the work area.",[13,1075,1076,1077,1079],{},"Machines improve preparation speed, but they do not replace a finished defense. Before pressing ",[17,1078,34],{},", check the wall height, edges, gaps, trench position, and where each vehicle is parked. A machine can make a lot of terrain or material move quickly, while a misplaced machine can still block players or leave part of the defense unfinished.",[37,1081,1083],{"id":1082},"stop-the-tsunami-machine-roles","Stop the Tsunami machine roles",[13,1085,1086],{},"The table below is a practical reference for selecting a machine. “How to get it” describes the supported route, while exact prices and unlock order are left out when the current game information does not establish them.",[83,1088],{":columns":1089,":rows":1090},"[{\"key\":\"machine\",\"label\":\"Machine\"},{\"key\":\"best_use\",\"label\":\"Best use\"},{\"key\":\"access\",\"label\":\"Access\"},{\"key\":\"player_note\",\"label\":\"Player note\"}]","[[\"Bulldozer\",\"Push and level large amounts of Sand\",\"Buy or unlock in Machines\",\"Fast for shaping a broad defense; can catch on terrain or walls\"],[\"Mini Excavator\",\"Dig large holes and Trenches\",\"Buy or build after its unlock\",\"Useful behind a wall; an excessively deep hole can stop further work\"],[\"Dump Truck\",\"Move large amounts of Sand or building material\",\"Unlock in Machines\",\"Needs room for driving and turning\"],[\"Cement Mixer\",\"Support Cement construction\",\"Buy or unlock with progress\",\"Useful for later, stronger structures; full recipe details are not confirmed\"],[\"Sand Trencher\",\"Cut a continuous trench\",\"Buy in Machines\",\"A recorded price is 300 Coins; its full efficiency comparison is not confirmed\"],[\"Lifeguard ATV\",\"Move quickly between beach work areas\",\"Buy with Coins\",\"Improves travel rather than wall durability\"],[\"Skid Steer\",\"Push and handle bulk material\",\"Unlock through machine or stage progress\",\"Listed as an upgrade, but exact conditions are not confirmed\"],[\"Excavator\",\"Perform larger-scale digging and terrain work\",\"Unlock through later progress\",\"A later upgrade from basic tools; exact model details are not confirmed\"]]",[13,1092,1093],{},"The roles are complementary rather than a strict power ranking. A Bulldozer is the direct answer when the problem is a large pile of Sand that needs to be spread or moved. A Mini Excavator or Sand Trencher is better when the defense needs a second line below ground. A Dump Truck matters when material has to travel across the beach, while a Cement Mixer belongs to a later construction phase that uses Cement. The ATV is a movement option, not a substitute for any of those construction jobs.",[37,1095,1097],{"id":1096},"bulldozer-and-material-handling","Bulldozer and material handling",[13,1099,1100],{},"The Bulldozer is the most useful machine for quickly changing the shape of a sand defense. It pushes and levels a large amount of Sand, which makes it suitable for building up a broad wall, correcting an uneven section, or moving material toward a weak edge. Video evidence also shows it as a drivable machine that increases movement speed while it is being used.",[50,1102],{":segments":1103,"description":1104,"title":1105,"videoId":55},"[{\"start\":345,\"label\":\"See the Bulldozer and Mini Excavator demonstrated\"}]","These moments introduce the construction machines discussed in this section and demonstrate the Bulldozer and Mini Excavator in use.","Watch Bulldozer and excavator machine use",[13,1107,1108],{},"Treat that speed as a convenience, not as proof that the vehicle can pass through every obstacle. The machine may catch near terrain or an existing wall. Leave a clear route before starting a long push, and inspect the endpoint after the pass. A pile that looks large from a distance may still leave a low point or an opening at the side.",[13,1110,1111],{},"The Dump Truck serves a different part of the same job. It is intended to carry a large amount of material, so use it when collecting and delivering material is slower than shaping it. The truck needs more turning space than a hand tool or a small vehicle. Park it away from the wall face and leave room for players to unload, repair, or move between the first line and a trench.",[13,1113,1114],{},"The game's public description describes progression from a Spade through Shovel, Bulldozer, Skid Steer, Excavator, and Dump Truck. It also identifies Gravel, Boulders, Clay, and Concrete as later materials. This supports a general growth path from hand collection to machine-assisted construction, but it does not establish a universal price list or a fixed order for every machine panel. Use the current Machines panel for the cost and availability shown in your session.",[37,1116,1118],{"id":1117},"excavators-and-trenches","Excavators and trenches",[13,1120,1121],{},"Use the Mini Excavator when the defense needs a substantial hole or trench rather than another pile on the surface. A trench behind the main wall gives the team another place to slow or contain water after the first line is crossed. It is most useful when its position complements the wall: leave enough room to connect the wall, move around it, and repair the defense.",[13,1123,1124,1125,1128],{},"The Sand Trencher is the more focused option for cutting a continuous groove. One recorded demonstration gives its price as ",[17,1126,1127],{},"300 Coins"," and shows it being used behind a wall. That price is a useful buying reference, but it is not evidence for the prices of the other machines, and the available material does not provide a complete range, depth, or speed comparison between the Sand Trencher and Mini Excavator.",[50,1130],{":segments":1131,"description":1132,"title":1133,"videoId":418},"[{\"start\":176,\"label\":\"See the 300-Coins Sand Trencher dig a trench\"}]","This moment supports the Sand Trencher's recorded 300-Coins price and its use for digging a trench behind the wall.","Watch the Sand Trencher dig behind a wall",[13,1135,1136],{},"Do not dig as deep or as close to the wall as possible by default. The Mini Excavator demonstration indicates that a very deep hole can produce a message that prevents continued work. If that happens, stop extending the same excavation, check whether the trench can connect to the intended defensive line, and move to a safer section rather than repeatedly trying to deepen it. A trench only helps if players can still finish and maintain the surrounding defense.",[13,1138,1139],{},"An Excavator represents the larger-scale version of this work. The Roblox game description places it in the progression after basic tools and names it alongside the Skid Steer and Dump Truck. The supplied information does not confirm its exact cost, size, unlock condition, or whether every listed excavator is a separate model. Those details should come from the current in-game panel rather than a guessed upgrade table.",[37,1141,1143],{"id":1142},"cement-mixer-and-later-defenses","Cement Mixer and later defenses",[13,1145,1146],{},"The Cement Mixer supports construction with Cement and therefore fits a later stage of beach preparation. It is not the first answer to a simple Sand pile: use the basic collection and shaping tools for that. Bring the mixer into the plan when the team has access to the relevant materials and wants to reinforce or build a structure that depends on Cement.",[13,1148,1149],{},"The relationship between machines and materials is straightforward. Players can begin by collecting Sand with a Spade or Shovel, then use machines to move, dig, and shape more efficiently. Later materials such as Stone, Clay, Gravel, Boulders, and Concrete broaden the possible construction work. The available information does not confirm the complete Cement recipe, wall durability values, or a machine-specific bonus, so do not promise that the mixer alone makes a wall immune to a tsunami.",[13,1151,1152],{},"Keep the machine role separate from the defense result. Walls still need checking after construction, and Tools such as the Tamper, Glue Bottle, and Trowel can handle local compaction, slowing, or finishing work. In a coordinated build, one player can prepare material, another can drive the machine, and another can patch edges or inspect the wall. This is usually more useful than having every player operate the same vehicle.",[37,1154,1156],{"id":1155},"choosing-machines-for-a-round","Choosing machines for a round",[13,1158,1159],{},"Choose by the bottleneck you can see before the wave starts:",[107,1161,1162,1169,1176,1186,1193,1200],{},[110,1163,1164,1165,1168],{},"If Sand is available but spread unevenly, choose the ",[17,1166,1167],{},"Bulldozer"," to level and push it toward the defensive line.",[110,1170,1171,1172,1175],{},"If material is far from the build area, use the ",[17,1173,1174],{},"Dump Truck"," and keep a clear approach for loading and turning.",[110,1177,1178,1179,1182,1183,1185],{},"If the wall needs a second defensive layer, use the ",[17,1180,1181],{},"Mini Excavator"," or ",[17,1184,879],{}," behind it rather than digging randomly in front of the team’s route.",[110,1187,1188,1189,1192],{},"If the planned structure uses Cement and the material is available, use the ",[17,1190,1191],{},"Cement Mixer"," for that construction phase.",[110,1194,1195,1196,1199],{},"If the main problem is travel between work areas, choose the ",[17,1197,1198],{},"Lifeguard ATV","; do not expect it to improve wall strength.",[110,1201,1202,1203,1182,1206,1209],{},"If the beach has reached later material and terrain requirements, check whether the ",[17,1204,1205],{},"Skid Steer",[17,1207,1208],{},"Excavator"," is available in the current progression panel.",[13,1211,1212,1213,1215],{},"After placing or operating a machine, make a complete inspection. Confirm that the machine did not leave a gap at an edge, that the trench does not cut off the route needed for repairs, and that the vehicle is not parked in front of a wall or player path. Only then press ",[17,1214,34],{},". Once the tsunami arrives, a vehicle stuck against a wall can cost more time than it saved during preparation.",[13,1217,1218],{},"Machines are especially valuable in multiplayer because the game shares the Coin wallet and machines between players. A team can divide the work into digging, driving, transporting, and wall repair. That division makes the machine choice easier: assign the machine to the job that is delaying everyone else, and keep at least one player free to verify the finished defense.",[37,1220,1222],{"id":1221},"machine-prices-and-unlock-limits","Machine prices and unlock limits",[13,1224,1225,1226,1229],{},"The only specific machine price established in the supplied material is ",[17,1227,1228],{},"300 Coins for the Sand Trencher",". The other records support their roles and broad access routes but not stable prices, exact unlock levels, upgrade multipliers, or a complete purchase order. Check the live Machines panel before spending Coins, especially after progressing to a wider beach or a larger tsunami.",[13,1231,1232],{},"The same caution applies to performance claims. The Bulldozer is shown as drivable and fast, Dump Trucks are described as carrying large amounts of material, and the Mini Excavator can make large holes. Those observations explain what each machine is for; they do not establish fixed speed, capacity, trench depth, wall strength, or tsunami resistance numbers.",[13,1234,1235],{},"The safest catalog rule is to compare the job, not the machine name. Buy or unlock the tool that removes the current preparation bottleneck, then verify the result on the actual beach. Machines accelerate construction, but the round is won by a complete, accessible defense that survives the wave.",[37,1237,1239],{"id":1238},"first-time-stop-the-tsunami-machine-questions","First-time Stop the Tsunami machine questions",[247,1241,1243],{"id":1242},"which-machine-should-i-use-to-move-a-large-pile-of-sand","Which machine should I use to move a large pile of Sand?",[13,1245,1246],{},"Use the Bulldozer to push and level large amounts of Sand. Use a Dump Truck instead when the main problem is carrying material across the beach.",[247,1248,1250],{"id":1249},"is-the-sand-trencher-confirmed-to-cost-300-coins","Is the Sand Trencher confirmed to cost 300 Coins?",[13,1252,1253],{},"A recorded demonstration gives the Sand Trencher a price of 300 Coins. Treat that as the supported reference for the demonstrated machine, and check the current Machines panel for any changed price or availability.",[247,1255,1257],{"id":1256},"what-should-i-do-if-the-mini-excavator-will-not-dig-deeper","What should I do if the Mini Excavator will not dig deeper?",[13,1259,1260],{},"Stop extending the same hole and check whether the trench is already too deep or poorly positioned for the build. Move to a safer section and keep the excavation connected to a wall route that players can still repair.",[247,1262,1264],{"id":1263},"does-the-lifeguard-atv-make-walls-stronger","Does the Lifeguard ATV make walls stronger?",[13,1266,1267],{},"No. The ATV is primarily a fast movement option for traveling between beach work areas. It should not be treated as a wall-strength or tsunami-resistance upgrade.",[247,1269,1271],{"id":1270},"can-every-machine-price-and-unlock-order-be-listed-exactly","Can every machine price and unlock order be listed exactly?",[13,1273,1274],{},"No. The available machine records establish roles and some access routes, but only the Sand Trencher’s 300-Coins price is specific. Use the current in-game Machines panel for other prices, unlock conditions, and progression changes.",[281,1276,1277,1283,1291,1299,1307],{},[284,1278,1279,1281],{},[287,1280,289],{},[287,1282,292],{},[13,1284,1285,1288],{},[22,1286],{"href":1287},"https:\u002F\u002Fstopthetsunami.wiki\u002Fguide\u002FStop-The-Tsunami-guide",[22,1289,1287],{"href":1287,"rel":1290},[301],[13,1292,1293,1296],{},[22,1294],{"href":1295},"https:\u002F\u002Fstopthetsunami.wiki\u002Fguide\u002FStop-The-Tsunami-how-to-play",[22,1297,1295],{"href":1295,"rel":1298},[301],[13,1300,1301,1304],{},[22,1302],{"href":1303},"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=DKHcaGOrR3A",[22,1305,1303],{"href":1303,"rel":1306},[301],[13,1308,1309,1312],{},[22,1310],{"href":1311},"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=Ru1iL-yDIec",[22,1313,1311],{"href":1311,"rel":1314},[301],{"title":303,"searchDepth":304,"depth":304,"links":1316},[1317,1318,1319,1320,1321,1322,1323],{"id":1082,"depth":304,"text":1083},{"id":1096,"depth":304,"text":1097},{"id":1117,"depth":304,"text":1118},{"id":1142,"depth":304,"text":1143},{"id":1155,"depth":304,"text":1156},{"id":1221,"depth":304,"text":1222},{"id":1238,"depth":304,"text":1239,"children":1324},[1325,1326,1327,1328,1329],{"id":1242,"depth":315,"text":1243},{"id":1249,"depth":315,"text":1250},{"id":1256,"depth":315,"text":1257},{"id":1263,"depth":315,"text":1264},{"id":1270,"depth":315,"text":1271},"Compare Stop the Tsunami machines by construction role, including Bulldozers, excavators, Dump Trucks, the 300-Coin Sand Trencher, and later equipment limits.",[1332,1333,1334,1335,1336],{"question":1243,"answer":1246},{"question":1250,"answer":1253},{"question":1257,"answer":1260},{"question":1264,"answer":1267},{"question":1271,"answer":1274},"Stop the Tsunami Machines",[1339,1340,1341,1342],"Choose the Bulldozer for moving and leveling Sand, excavators for trenches, Dump Trucks for hauling, and the Cement Mixer for Cement construction.","The Sand Trencher is recorded at 300 Coins, while other machine prices and unlock orders are not established as stable values.","The Lifeguard ATV improves movement but does not directly increase wall strength or tsunami resistance.","Machines speed up construction, but players must still inspect wall gaps, trench placement, edges, and parked vehicles before starting a round.",{"bodyType":1051},"\u002Fmachines",{"title":1063,"description":1330},{"loc":1344,"lastmod":343},[],"en\u002Fmachines\u002Fmachines",[1337,350,1350],"Roblox machines","nmtc3Kpm2a2MM2fTsefuYQbclIv8zeGSAyi_fy-C8TE",[1353],{"id":1354,"title":1355,"author":358,"body":1356,"category":1561,"coverLabel":321,"coverTone":322,"description":1562,"draft":324,"extension":325,"faq":1563,"featured":324,"game":332,"h1":1568,"keyTakeaways":1569,"meta":1574,"navigation":341,"path":1575,"publishedAt":343,"readTime":733,"seo":1576,"sitemap":1577,"statCards":1578,"stem":1579,"tags":1580,"updatedAt":343,"__hash__":1584},"materials\u002Fen\u002Fmaterials\u002Fmaterials.md","Stop the Tsunami Materials Guide",{"type":10,"value":1357,"toc":1547},[1358,1361,1365,1368,1372,1376,1379,1382,1385,1391,1394,1397,1403,1407,1410,1413,1416,1420,1423,1426,1429,1446,1449,1453,1456,1459,1462,1466,1469,1472,1475,1478,1482,1486,1489,1493,1496,1500,1503,1507,1510],[13,1359,1360],{},"Stop the Tsunami materials are building materials for making walls that slow or block incoming waves. Start with Sand when you need a quick first defense, then replace weak sections with stronger late-game options as the beach opens up. The safest way to choose a material is to match it to the wave you are preparing for, while treating wall thickness, gaps, low edges, and trenches as part of the defense rather than relying on a material name alone.",[37,1362,1364],{"id":1363},"stop-the-tsunami-material-reference","Stop the Tsunami material reference",[13,1366,1367],{},"The game’s current description confirms a progression from digging sand to hauling gravel, dropping boulders, sculpting clay, and pouring concrete. The available evidence also shows Sand, Wood, Ice, Gravel, Black Stone, and Sandstone in defensive building discussions. Use the table as a practical reference, not as a complete strength ranking: the game does not publish durability values, prices, or exact unlock thresholds in the available material information.",[83,1369],{":columns":1370,":rows":1371},"[{\"key\":\"material\",\"label\":\"Material\"},{\"key\":\"role\",\"label\":\"Best-supported role\"},{\"key\":\"acquisition\",\"label\":\"How to get or use it\"},{\"key\":\"decision\",\"label\":\"What to watch\"}]","[[\"Sand\",\"Fast starter wall and gap filler\",\"Dig it with a Spade or Shovel, then pile or place it\",\"Easy to obtain, but limited against later waves\"],[\"Wood\",\"More formed early wall\",\"Select or unlock it through the building-material options\",\"Shown breaking under stronger tsunami pressure; do not rely on it alone late\"],[\"Ice\",\"Temporary stacked defense\",\"Choose it when available and stack pieces into a wall\",\"Exact durability and melting behavior are unconfirmed\"],[\"Gravel\",\"Thicker late-stage wall\",\"Move it with later machines or building equipment\",\"A large Gravel wall can take substantial time to build, so protect it from gaps\"],[\"Black Stone\",\"High-strength defense\",\"Reach the later material stage and build with it\",\"Described as very strong, but it can still be damaged by extreme waves or weak construction\"],[\"Sandstone\",\"Large wall for Dragon-like tsunami pressure\",\"Obtain it in the later material stage and build a substantial wall\",\"Useful in the shown scenario, but no strength number or ranking is confirmed\"],[\"Clay\",\"Late-game wall material\",\"Sculpt or shape it with later building capability\",\"The material is confirmed, but its exact durability and wave match are not\"],[\"Concrete\",\"Late-game material for monster waves\",\"Pour it through the later construction progression\",\"Exact unlock condition and strength order are not published\"]]",[37,1373,1375],{"id":1374},"how-to-choose-a-material-for-each-defense","How to choose a material for each defense",[13,1377,1378],{},"For a new round, Sand is the practical first choice because it is the material the game explicitly builds around at the start: dig it, move it, and pile it into a wall. Use it to close an opening, raise a low section, or establish a first line before a wave begins. Its value is speed and availability, not proof that it can withstand every later wave.",[13,1380,1381],{},"Wood is a step toward a more formed wall, but the available gameplay footage shows a Wood wall taking damage when a powerful tsunami hits. That makes Wood useful for earlier defense or as a replacement for an unfinished Sand section, not a reason to stop upgrading. If a round is approaching a stronger wave, reserve your time for a more substantial material or reinforce the vulnerable parts of the layout first.",[13,1383,1384],{},"Gravel is a late-stage construction choice when you have access to the machines needed to move it. A Gravel wall is not a quick patch: the evidence describes a large wall taking about 40 minutes to build in one recorded situation. Plan the wall before moving the material, and avoid leaving the longest, thinnest, or lowest section as the point where the wave can break through.",[50,1386],{":segments":1387,"description":1388,"title":1389,"videoId":1390},"[{\"start\":429,\"label\":\"Gravel wall takes about 40 minutes to build\"}]","This moment supports the section's warning that a large Gravel wall can take substantial time to build.","Planning a Gravel wall in Stop the Tsunami","8Yt40QjRNlc",[13,1392,1393],{},"Black Stone is presented as stronger than Wood and as “super strong defense,” but that wording is not an invulnerability guarantee. The footage also shows that even a Black Stone defense may suffer under a Blood Moon or a stronger wave. Use it to improve the wall’s material, then inspect construction quality: a strong material cannot compensate for an open gap, a low edge, or a wall that is too thin for the impact.",[13,1395,1396],{},"Sandstone is the clearest material choice tied to a specific difficult scenario in the supplied information. A recorded segment discusses using it against a Dragon-like tsunami and shows a large Sandstone wall. That supports using a substantial Sandstone defense for that type of threat, but it does not establish a universal ranking or a precise amount needed to survive.",[50,1398],{":segments":1399,"description":1400,"title":1401,"videoId":1402},"[{\"start\":609,\"label\":\"Sandstone wall for a Dragon-like tsunami\"}]","This moment supports the section's Sandstone use case by connecting the material with a Dragon-like tsunami and a large wall.","Building a Sandstone wall for a Dragon-like tsunami","ogDnb9GO_ZM",[37,1404,1406],{"id":1405},"digging-hauling-and-building-materials","Digging, hauling, and building materials",[13,1408,1409],{},"Materials are part of a work chain rather than items that automatically become a wall. Early construction starts with a Spade or Shovel for Sand. Later progression adds machines such as a Bulldozer, Excavator, and Dump Truck; the game description specifically connects the late beach with hauling gravel, dropping boulders, sculpting clay, and pouring concrete.",[13,1411,1412],{},"Tools help you collect, move, shape, or compact the material. Trowel, Tamper, and Glue are mentioned as ways to organize or strengthen construction work, but the available information does not prove that they change a material’s base durability. Treat them as construction aids unless the current in-game interface states a more specific effect.",[13,1414,1415],{},"In multiplayer, players share a coin wallet and the machines. This supports dividing the material job: one player can dig, another can drive a machine, and another can patch the wall during the wave. Coins come from surviving waves and can be spent on better Tools, Machines, or later building capability. No supported material price or exact coin requirement is available, so use the current shop rather than planning from an assumed amount.",[37,1417,1419],{"id":1418},"wall-layout-matters-as-much-as-the-material","Wall layout matters as much as the material",[13,1421,1422],{},"Do not judge a defense by its tallest center section. Patch gaps first, especially at the edges and near the ground, because an incoming wave can exploit a low or incomplete route even when the main wall uses a strong material. Build the front line as continuously as the available time allows, then improve weak sections instead of scattering small piles across the beach.",[13,1424,1425],{},"A trench behind the wall gives you a second defensive layer. The material summary describes trenches as overflow buffers that reduce damage if a tsunami goes around or over the wall. A trench does not turn Sand into a late-game material, but it can make a partial failure less destructive and gives you another reason to protect the wall’s rear area.",[13,1427,1428],{},"When time is limited, use a simple priority order:",[107,1430,1431,1434,1437,1440,1443],{},[110,1432,1433],{},"Close the largest opening with the fastest material available.",[110,1435,1436],{},"Raise low edges and connect separated wall sections.",[110,1438,1439],{},"Replace exposed Wood or thin Sand in the likely impact area.",[110,1441,1442],{},"Add or maintain a trench behind the wall.",[110,1444,1445],{},"Use machines and stronger materials for the next preparation cycle.",[13,1447,1448],{},"This order favors a continuous defense over an impressive but unfinished structure. A large Gravel, Black Stone, or Sandstone project is only useful when it covers the route the wave can actually reach.",[37,1450,1452],{"id":1451},"confirmed-materials-and-uncertain-materials","Confirmed materials and uncertain materials",[13,1454,1455],{},"The late-game list in the Roblox description confirms Gravel, Boulder, Clay, and Concrete as part of the full-beach progression. Boulder is not listed as a separate wall material here because the available information confirms its presence in the progression but does not explain a distinct building method. If the current game interface presents Boulders as a buildable wall option, follow that panel’s instructions.",[13,1457,1458],{},"Ice is shown being stacked piece by piece, but its durability and whether it melts are not confirmed. It can therefore be treated as a temporary or experimental option rather than a dependable answer for a difficult wave. A glass-like result is also mentioned as a possibility when Sand is discussed, but it is only a video suggestion or visual discussion. Do not plan a build around Glass as a confirmed recipe.",[13,1460,1461],{},"Likewise, the evidence does not establish a complete material tier list. It does not provide exact durability, wall-health values, prices, unlock levels, or wave-number gates. Those values may change as the Roblox experience is updated. Check the current building menu and shop before committing coins or a long machine route, and treat the material name as one input in the decision rather than a guarantee of survival.",[37,1463,1465],{"id":1464},"material-planning-before-a-wave","Material planning before a wave",[13,1467,1468],{},"Preparation time changes the right material decision. If the round is close, do not spend the entire window transporting a late-game load while the beach still has an open route. Make a usable first line, then improve it in the direction of the expected impact. This is especially important for Gravel because its recorded build time makes it a project rather than an instant repair.",[13,1470,1471],{},"Machines also change where a material is practical. A Spade or Shovel supports quick Sand work, while a Bulldozer, Excavator, or Dump Truck makes bulk late-game hauling possible. Keep the machine route clear enough to reach the wall, and coordinate drivers with players doing the actual patching. In a shared session, the fastest material plan is often the one that keeps every player occupied: dig, haul, place, and inspect rather than having everyone collect the same resource.",[13,1473,1474],{},"After a wave, inspect the result before choosing the next material. A damaged Wood section is evidence that the section needs replacement or reinforcement; it is not proof that every Wood wall will fail in the same way. Similarly, a surviving Sandstone wall in a Dragon-like scenario supports that use case but does not reveal an exact minimum height. Use the current wall and building panels for mutable values, and keep unsupported strength rankings out of your plan.",[13,1476,1477],{},"A useful rule is to spend building effort where failure is most likely, not where the wall is already tallest. The current game state can change which material or machine is available, so recheck the construction options after unlocking a new beach section. If a material is visible but its behavior is unclear, test its placement in a low-risk section before making it the only defense for a special wave.",[37,1479,1481],{"id":1480},"first-time-stop-the-tsunami-materials-questions","First-time Stop the Tsunami materials questions",[247,1483,1485],{"id":1484},"which-material-should-i-use-first-in-stop-the-tsunami","Which material should I use first in Stop the Tsunami?",[13,1487,1488],{},"Use Sand first because you can dig it with a Spade or Shovel and quickly pile it into an initial wall or patch. Upgrade exposed sections as stronger materials become available instead of assuming the starter wall will hold later waves.",[247,1490,1492],{"id":1491},"does-black-stone-make-a-wall-impossible-to-break","Does Black Stone make a wall impossible to break?",[13,1494,1495],{},"No. Black Stone is described as very strong, but the available material information still shows possible damage during a Blood Moon or stronger tsunami. Gaps, thin sections, and low edges remain construction problems even with a strong material.",[247,1497,1499],{"id":1498},"what-should-i-do-if-i-cannot-finish-a-gravel-wall-before-the-next-wave","What should I do if I cannot finish a Gravel wall before the next wave?",[13,1501,1502],{},"Close the most dangerous gaps and low edges with the fastest material you have, then use a trench behind the wall as overflow protection. A large Gravel wall can take substantial time to build, so an incomplete project should not replace a continuous temporary defense.",[247,1504,1506],{"id":1505},"is-glass-a-confirmed-stop-the-tsunami-material","Is Glass a confirmed Stop the Tsunami material?",[13,1508,1509],{},"No. Glass-like material is mentioned only as a possibility in video discussion about Sand, without reliable confirmation of a usable recipe or formal building behavior. Use the current building menu rather than planning around Glass.",[281,1511,1512,1518,1525,1532,1539],{},[284,1513,1514,1516],{},[287,1515,289],{},[287,1517,292],{},[13,1519,1520,1522],{},[22,1521],{"href":697},[22,1523,697],{"href":697,"rel":1524},[301],[13,1526,1527,1529],{},[22,1528],{"href":297},[22,1530,297],{"href":297,"rel":1531},[301],[13,1533,1534,1536],{},[22,1535],{"href":1311},[22,1537,1311],{"href":1311,"rel":1538},[301],[13,1540,1541,1544],{},[22,1542],{"href":1543},"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=8Yt40QjRNlc",[22,1545,1543],{"href":1543,"rel":1546},[301],{"title":303,"searchDepth":304,"depth":304,"links":1548},[1549,1550,1551,1552,1553,1554,1555],{"id":1363,"depth":304,"text":1364},{"id":1374,"depth":304,"text":1375},{"id":1405,"depth":304,"text":1406},{"id":1418,"depth":304,"text":1419},{"id":1451,"depth":304,"text":1452},{"id":1464,"depth":304,"text":1465},{"id":1480,"depth":304,"text":1481,"children":1556},[1557,1558,1559,1560],{"id":1484,"depth":315,"text":1485},{"id":1491,"depth":315,"text":1492},{"id":1498,"depth":315,"text":1499},{"id":1505,"depth":315,"text":1506},"Materials","Compare Stop the Tsunami building materials, from starter Sand to late-game Gravel, Black Stone, Sandstone, Clay, and Concrete, with practical wall and wave guidance.",[1564,1565,1566,1567],{"question":1485,"answer":1488},{"question":1492,"answer":1495},{"question":1499,"answer":1502},{"question":1506,"answer":1509},"Stop the Tsunami Materials",[1570,1571,1572,1573],"Use Sand for fast starter walls and repairs.","Replace weak Wood or thin Sand before stronger waves.","Treat Black Stone and Sandstone as strong options, not guarantees.","Wall continuity, trenches, tools, and machines affect how well materials perform.",{"bodyType":1051},"\u002Fmaterials",{"title":1355,"description":1562},{"loc":1575,"lastmod":343},[],"en\u002Fmaterials\u002Fmaterials",[332,1581,1582,1583],"materials","walls","tsunami defense","5YjG3lb3QNW7wQ30VqOULo3nVCGue_ry7Yx-Jotdrkc",[1586],{"id":1587,"title":1588,"author":358,"body":1589,"category":1932,"coverLabel":321,"coverTone":322,"description":1933,"draft":324,"extension":325,"faq":1934,"featured":324,"game":739,"h1":1941,"keyTakeaways":1942,"meta":1946,"navigation":341,"path":1947,"publishedAt":343,"readTime":733,"seo":1948,"sitemap":1949,"statCards":1951,"stem":1952,"tags":1953,"updatedAt":1950,"__hash__":1955},"waves\u002Fen\u002Fwaves\u002Fwaves.md","How to Stop Tsunami Waves in Stop the Tsunami",{"type":10,"value":1590,"toc":1919},[1591,1595,1607,1610,1614,1625,1630,1633,1636,1640,1643,1709,1715,1719,1785,1789,1792,1809,1847,1851,1855,1861,1865,1874,1878,1881,1885,1888],[37,1592,1594],{"id":1593},"build-a-defense-before-the-tsunami","Build a defense before the tsunami",[13,1596,1597,1598,1600,1601,1603,1604,1606],{},"To stop the tsunami in Stop the Tsunami, prepare a continuous wall and supporting trenches before you press ",[32,1599,34],{},". Start with the ",[32,1602,752],{}," to dig sand into a barrier, use the ",[32,1605,756],{}," to open holes or trenches where they help contain water, and inspect the edges for low points. When the warning is over, the wave tests the entire defense rather than one central section, so a short side or an obvious gap can let water reach the town.",[13,1608,1609],{},"Your first-session target is not to build the biggest possible structure. It is to survive one complete multi-wave round, collect the Coins awarded for holding back the water, and use that progress to prepare for the next beach stage. The game begins with smaller waves, but clearing a stage pulls the sea back, widens the beach, and leads to larger waves. Treat every successful round as preparation for a stronger test rather than proof that the same wall will always work.",[37,1611,1613],{"id":1612},"how-rounds-move-from-beach-to-breach","How rounds move from beach to breach",[13,1615,1616,1617,1619,1620,1624],{},"Waves follow a wave-based session structure. You build during the preparation period, then manually start the challenge with ",[32,1618,34],{},". The sea advances toward the town, the wall and trenches interact with the incoming water, and the round may continue with another wave after the first impact. If the first impact exposes a weak flank, the ",[22,1621,1623],{"href":24,"target":25,"rel":1622},[27,28],"wall guide"," gives the next repair step. Do not leave the area or dismantle a defense just because the first surge was stopped.",[50,1626],{":segments":1627,"description":1628,"title":1629,"videoId":55},"[{\"start\":281,\"label\":\"Start a round with a larger wave\"}]","This moment supports the round flow described here: a larger wave starts the round, additional waves arrive, and a large wall continues to block them.","Stay ready for additional tsunami waves",[13,1631,1632],{},"A successful defense creates two kinds of progress. In the immediate state, the water is held back and the round can continue until its later waves are resolved. In the longer progression, surviving waves pays Coins, which support better tools, machines, and materials. After a stage is cleared, the beach becomes wider while the waves become more demanding. That change gives you room to build, but it also raises the standard your next defense must meet.",[13,1634,1635],{},"The game offers Easy, Medium, and Hard modes, but the supplied game description does not give fixed wave heights, speeds, damage values, or reward differences for those modes. Use the selected mode as a challenge setting, not as a reason to assume a particular wall height or wave count. Likewise, Rainbow, Blood Moon, and dragon-like waves are listed as variants, but their exact special effects and trigger rules are not established here.",[37,1637,1639],{"id":1638},"walls-trenches-and-the-tools-that-support-them","Walls, trenches, and the tools that support them",[13,1641,1642],{},"These are the elements to understand before your first serious round:",[198,1644,1645,1651,1657,1666,1674,1688,1694,1700],{},[110,1646,1647,1650],{},[17,1648,1649],{},"Walls:"," A wall is the primary barrier between the water and the town. Height matters, but so do continuity and the outer edges. Build a connected line and patch low sections instead of making one tall mound with open sides.",[110,1652,1653,1656],{},[17,1654,1655],{},"Trenches:"," A trench or hole gives water another place to collect or a route to be disrupted. It is a secondary defense, not a substitute for a continuous wall. Place it near the threatened side while keeping the main barrier intact.",[110,1658,1659,1662,1663,1665],{},[17,1660,1661],{},"Spade:"," The ",[32,1664,752],{}," is the early building tool for digging sand and piling it into walls. Use it to make the first complete defense before spending time on elaborate shaping.",[110,1667,1668,1662,1671,1673],{},[17,1669,1670],{},"Shovel:",[32,1672,756],{}," supports digging holes and trenches. Switch to it when a flat section needs a catchment area or when you need to reduce an opening in the defense layout.",[110,1675,1676,1662,1679,1681,1682,1684,1685,1687],{},[17,1677,1678],{},"Machines:",[32,1680,1167],{},", ",[32,1683,1205],{},", excavators, and ",[32,1686,1174],{}," make digging, hauling, or expanding a defense faster. They become more useful as the beach widens and the wave threat increases; the exact unlock costs are not specified.",[110,1689,1690,1693],{},[17,1691,1692],{},"Materials:"," Early construction uses sand, while later progression can include wood, ice, black stone, sandstone, gravel, boulders, clay, and concrete. Higher-stage materials are intended for larger defenses, but no durability table is confirmed, so do not treat one material as having a guaranteed wave rating.",[110,1695,1696,1699],{},[17,1697,1698],{},"Coins:"," Coins are the round reward and the resource for upgrading tools, machines, and construction options. Spend them to improve the preparation you can complete before the next wave rather than assuming a reward total that is not shown.",[110,1701,1702,1705,1706,1708],{},[17,1703,1704],{},"Round controls and modes:"," ",[32,1707,34],{}," turns preparation into an active test, while Easy, Medium, and Hard set the available challenge choices. Check the current in-game panel for any mode-specific details before committing.",[50,1710],{":segments":1711,"description":1712,"title":1713,"videoId":1714},"[{\"start\":574,\"label\":\"Trap water with holes behind a wall\"}]","This moment supports the trench guidance: ground holes can trap tsunami water while a continuous wall remains the main defense.","Use trenches to contain tsunami water","l7jbbo0Z_2k",[37,1716,1718],{"id":1717},"your-first-complete-wall-run","Your first complete wall run",[107,1720,1721,1730,1739,1745,1753,1759,1767,1773,1779],{},[110,1722,1723,1726,1727,1729],{},[17,1724,1725],{},"Survey the beach."," Before touching ",[32,1728,34],{},", look along the entire town-facing edge. Identify the center, both ends, low ground, and any holes that could create a route around the wall. This is your first checkpoint: you should be able to describe one continuous defense line.",[110,1731,1732,1735,1736,1738],{},[17,1733,1734],{},"Raise the main sand wall."," Use the ",[32,1737,752],{}," to pile sand into a connected barrier. Keep the line broad enough to avoid isolated thin spots, and extend it farther than the area directly in front of you so the wave cannot simply go around one end.",[110,1740,1741,1744],{},[17,1742,1743],{},"Close the edges and low sections."," Walk the full line again. Add material to corners, short ends, and visible dips. A wall that looks strong in the middle is not ready if its edge remains open. This is the preparation checkpoint.",[110,1746,1747,1735,1750,1752],{},[17,1748,1749],{},"Add a trench or catchment area.",[32,1751,756],{}," to dig a hole or trench behind or near the threatened side where it can help trap water. Keep the main wall continuous; the trench is a second layer that supports the barrier rather than replacing it.",[110,1754,1755,1758],{},[17,1756,1757],{},"Choose the round setting."," Select the intended Easy, Medium, or Hard mode if the game presents that choice, then make one final pass for gaps. The known mode names do not establish their numeric differences, so judge readiness from the current defense and the mode shown in the game.",[110,1760,1761,1766],{},[17,1762,1763,1764,147],{},"Press ",[32,1765,34],{}," Starting the round commits the defense to the incoming water. Watch the first impact instead of immediately rebuilding, and note whether the wall holds, leaks at an edge, or lets water route through a trench.",[110,1768,1769,1772],{},[17,1770,1771],{},"Stay through the next warning."," A first stopped wave is not necessarily the end. The same round can bring another wave, and later waves can be larger or more difficult. Keep checking the wall rather than treating the first calm moment as the completion checkpoint.",[110,1774,1775,1778],{},[17,1776,1777],{},"Patch the revealed weakness when possible."," If a section is described by what you see as too thin, reinforce it before the next impact. Prioritize the breach path and the side edges; do not spend the remaining preparation time making an already safe center taller.",[110,1780,1781,1784],{},[17,1782,1783],{},"Confirm the round result and reinvest."," Only treat the round as complete after the later wave activity has ended and the game confirms survival. Collect the Coins, then improve the tool, machine, or material that will let you prepare a more complete defense for the wider beach and stronger next stage.",[37,1786,1788],{"id":1787},"priorities-when-the-wall-fails","Priorities when the wall fails",[13,1790,1791],{},"Use this order when preparation time or Coins are limited:",[107,1793,1794,1797,1800,1803,1806],{},[110,1795,1796],{},"Close the full wall line, including both ends.",[110,1798,1799],{},"Repair the lowest or thinnest section before decorating or enlarging the center.",[110,1801,1802],{},"Add a trench only after the main barrier is continuous.",[110,1804,1805],{},"Upgrade digging and hauling speed when the beach or defense is too large to prepare by hand.",[110,1807,1808],{},"Move to stronger or later-stage materials as the game makes them available, while checking the current result rather than relying on an assumed durability value.",[198,1810,1811,1817,1823,1829,1835,1841],{},[110,1812,1813,1816],{},[17,1814,1815],{},"The wave goes around the wall:"," Extend both ends and connect them to the rest of the line. A taller center does not solve an open side.",[110,1818,1819,1822],{},[17,1820,1821],{},"Water gets through the middle:"," Fill the low or thin segment, then use a trench as backup. Do not count a hole as the main barrier.",[110,1824,1825,1828],{},[17,1826,1827],{},"The first wave stops but another arrives:"," Keep the round active and inspect the defense again. A calm interval is not the same as a successful completion.",[110,1830,1831,1834],{},[17,1832,1833],{},"You cannot prepare a wide beach in time:"," Use Coins on a machine that improves digging, hauling, or construction speed, then simplify the shape and prioritize a continuous line.",[110,1836,1837,1840],{},[17,1838,1839],{},"A special wave appears:"," Reinforce the section that looks most exposed, but do not assume an unconfirmed multiplier, trigger condition, or special attack. Use the current wave presentation and the wall’s observed weak point.",[110,1842,1843,1846],{},[17,1844,1845],{},"You are unsure whether the stage is finished:"," Wait for the game’s survival or stage-clear result. A retreating sea and wider beach indicate progression, not that future waves have ended.",[37,1848,1850],{"id":1849},"stop-the-tsunami-waves-faq","Stop the Tsunami waves FAQ",[247,1852,1854],{"id":1853},"how-do-you-stop-the-tsunami-in-stop-the-tsunami","How do you stop the tsunami in Stop the Tsunami?",[13,1856,1857,1858,1860],{},"Build a continuous wall before pressing ",[32,1859,34],{},", close both edges and low sections, then add a trench as a secondary defense. Stay through later waves because one stopped wave does not necessarily end the round.",[247,1862,1864],{"id":1863},"what-should-you-do-before-pressing-start-round","What should you do before pressing START ROUND?",[13,1866,1867,1868,1870,1871,1873],{},"Use the ",[32,1869,752],{}," to build the main sand wall, check the entire line for gaps, and use the ",[32,1872,756],{}," to add a useful hole or trench. Make sure the edges are covered before starting.",[247,1875,1877],{"id":1876},"do-waves-continue-after-the-first-wave-is-blocked","Do waves continue after the first wave is blocked?",[13,1879,1880],{},"Yes. Additional waves can arrive in the same round, so wait for the game’s survival or stage-clear result instead of assuming the first impact was the end.",[247,1882,1884],{"id":1883},"what-happens-after-clearing-a-stage","What happens after clearing a stage?",[13,1886,1887],{},"The sea pulls back and the beach becomes wider, but later waves become bigger or more difficult. Use the wider area to prepare a stronger, more complete defense.",[281,1889,1890,1897],{},[284,1891,1892,1894],{},[287,1893,289],{},[287,1895,1896],{},"Reviewed November 13, 2026",[13,1898,1899,1901,1904,1906,1909,1911,1914,1916],{},[22,1900],{"href":297},[22,1902,297],{"href":297,"rel":1903},[301],[22,1905],{"href":697},[22,1907,697],{"href":697,"rel":1908},[301],[22,1910],{"href":1303},[22,1912,1303],{"href":1303,"rel":1913},[301],[22,1915],{"href":1543},[22,1917,1543],{"href":1543,"rel":1918},[301],{"title":303,"searchDepth":304,"depth":304,"links":1920},[1921,1922,1923,1924,1925,1926],{"id":1593,"depth":304,"text":1594},{"id":1612,"depth":304,"text":1613},{"id":1638,"depth":304,"text":1639},{"id":1717,"depth":304,"text":1718},{"id":1787,"depth":304,"text":1788},{"id":1849,"depth":304,"text":1850,"children":1927},[1928,1929,1930,1931],{"id":1853,"depth":315,"text":1854},{"id":1863,"depth":315,"text":1864},{"id":1876,"depth":315,"text":1877},{"id":1883,"depth":315,"text":1884},"Waves","Learn how to build a continuous wall, use trenches, survive multiple waves, and prepare for stronger stages in Stop the Tsunami.",[1935,1937,1939,1940],{"question":1854,"answer":1936},"Build a continuous wall before pressing `START ROUND`, close both edges and low sections, then add a trench as a secondary defense. Stay through later waves because one stopped wave does not necessarily end the round.",{"question":1864,"answer":1938},"Use the `Spade` to build the main sand wall, check the entire line for gaps, and use the `Shovel` to add a useful hole or trench. Make sure the edges are covered before starting.",{"question":1877,"answer":1880},{"question":1884,"answer":1887},"How to Stop Tsunami Waves",[1943,1944,1945],"Build a continuous wall and close both edges before starting a round.","Use trenches as secondary defense and stay alert for additional waves.","Reinvest Coins in tools, machines, and materials for stronger stages.",{"bodyType":340},"\u002Fwaves",{"title":1588,"description":1933},{"loc":1947,"lastmod":1950},"2026-11-13",[],"en\u002Fwaves\u002Fwaves",[332,1954,1583],"waves","jXvDlkiuRtdzYmFJsbpb-93dQypO7bFsSdp-3Ihal6w",[1957],{"id":1958,"title":1959,"author":358,"body":1960,"category":2017,"coverLabel":321,"coverTone":322,"description":2228,"draft":324,"extension":325,"faq":2229,"featured":324,"game":332,"h1":2234,"keyTakeaways":2235,"meta":2241,"navigation":341,"path":409,"publishedAt":343,"readTime":344,"seo":2242,"sitemap":2243,"statCards":2244,"stem":2245,"tags":2246,"updatedAt":343,"__hash__":2250},"rewards\u002Fen\u002Frewards\u002Frewards.md","Stop the Tsunami Rewards Guide",{"type":10,"value":1961,"toc":2214},[1962,1988,1992,1995,1999,2008,2012,2022,2032,2037,2044,2048,2057,2060,2066,2070,2073,2079,2082,2096,2099,2103,2118,2121,2124,2127,2131,2134,2137,2157,2160,2164,2168,2171,2175,2178,2182,2185,2189,2192],[13,1963,1964,1965,753,1968,1971,1972,1975,1976,1979,1980,1983,1984,1987],{},"Stop the Tsunami has several reward sources, but they do not all serve the same purpose. Use the ",[32,1966,1967],{},"Daily Reward",[32,1969,1970],{},"Group Reward"," for immediate account or recovery benefits, use ",[32,1973,1974],{},"Daily Spin"," for cosmetic unlocks, and complete tsunami waves for the ",[32,1977,1978],{},"Coins"," that fund tools, machines, and stronger defenses. The current evidence confirms a 25-",[32,1981,1982],{},"Pearl"," daily-reward example and a free ",[32,1985,1986],{},"Rewind"," from the Beach Club group, but it does not establish a complete reward schedule, payout table, or spin probability list.",[37,1989,1991],{"id":1990},"stop-the-tsunami-reward-reference","Stop the Tsunami reward reference",[13,1993,1994],{},"The table below separates currencies, claimable rewards, inventory items, and progress payouts. A row describes what is currently supported and how it fits into a round; it is not a complete list of every possible item in the game. When the game panel shows a different amount or availability, follow the current panel because daily and inventory rewards can change.",[83,1996],{":columns":1997,":rows":1998},"[{\"key\":\"reward\",\"label\":\"Reward or source\"},{\"key\":\"role\",\"label\":\"What it provides\"},{\"key\":\"obtain\",\"label\":\"How to obtain\"},{\"key\":\"use\",\"label\":\"Best-supported use\"},{\"key\":\"limit\",\"label\":\"Known limit\"}]","[[\"Coins\",\"Wave and building currency\",\"Successfully hold back or complete a tsunami wave\",\"Buy tools, machines, and construction equipment such as a Sand Trencher\",\"The payout amount is not confirmed\"],[\"Pearls\",\"Reward currency\",\"Daily Reward and other reward sources\",\"Spend them in the Pearl Shop for purchases or upgrades\",\"A complete earning schedule is not confirmed\"],[\"Daily Reward\",\"Daily claim\",\"Open the Rewards area and claim the available daily item\",\"Collect the current resource before starting construction\",\"One confirmed example grants 25 Pearls; the full rotation is unknown\"],[\"Group Reward\",\"One-time group benefit\",\"Join the Beach Club group, then claim the available group reward\",\"Keep the free recovery item for a failed defense or difficult wave\",\"The current claim rules and repeat availability are not confirmed\"],[\"Daily Spin\",\"Random reward source\",\"Use the daily spin when it is available\",\"Look for cosmetic rewards such as Skins\",\"The reward pool, cooldown, and odds are not confirmed\"],[\"Rewind\",\"Recovery item\",\"The group reward or another reward source\",\"Use it as a recovery or rollback opportunity when a defense fails\",\"The exact activation rule and number of uses are not confirmed\"],[\"Start Cash\",\"Opening-round resource item\",\"Use it from My Items when available\",\"Begin a new build with extra cash or starting resources\",\"Whether it is repeatable and how much it grants are not confirmed\"],[\"Coin Crate\",\"Coin item\",\"Use it from My Items or receive it through the reward system\",\"Add coins when you need to fund construction\",\"The quantity and acquisition conditions are not confirmed\"],[\"Skins\",\"Cosmetic reward\",\"Obtain them through Daily Spin and equip them in the Skins menu\",\"Change the appearance of an equipable item\",\"No gameplay or defense bonus is confirmed\"],[\"Round Rewards\",\"Progress payout\",\"Survive or complete waves as the round advances\",\"Turn successful defense into later construction money\",\"The game description confirms coin payment, not an exact formula\"]]",[13,2000,2001,2002,753,2004,2007],{},"Treat ",[32,2003,1978],{},[32,2005,2006],{},"Pearls"," as separate currencies. Coins are tied most directly to defense progress: after a successful wave, they can support the next purchase or construction decision. Pearls are associated with the Pearl Shop and are also shown as a daily-reward outcome. Spending one currency should not be expected to substitute for the other.",[37,2009,2011],{"id":2010},"how-to-claim-daily-and-group-rewards","How to claim daily and group rewards",[13,2013,2014,2015,2018,2019,2021],{},"Start a session by opening the ",[32,2016,2017],{},"Rewards"," area and checking the current ",[32,2020,1967],{},". Claim the item shown there rather than assuming that every day grants the same amount. The confirmed example is 25 Pearls, which makes the daily claim useful for Pearl Shop progress, but it does not prove that 25 Pearls is the permanent amount or that the next claim uses the same reward.",[13,2023,2024,2025,2028,2029,2031],{},"For the group benefit, join the ",[32,2026,2027],{},"Beach Club"," group and then check the group-reward control in the game. The game description advertises a free ",[32,2030,1986],{},", and gameplay coverage also identifies the group reward as a free Rewind. If the claim does not appear immediately, check the current reward or inventory panel instead of assuming the item was lost; the available information does not document a separate retry command or an exact claim cooldown.",[50,2033],{":segments":2034,"description":2035,"title":2036,"videoId":55},"[{\"start\":30,\"label\":\"Claim 25 Pearls and check the group Rewind\"}]","This moment supports the Daily Reward example of 25 Pearls and the group-reward path for a free Rewind described in this section.","Claim Daily Rewards and the group Rewind",[13,2038,2039,2040,2043],{},"Keep the Rewind in ",[32,2041,2042],{},"My Items"," until you understand how the current game build activates it. Its purpose is described as a recovery or rollback opportunity, but the exact trigger, timing, and repeat-use rules are not documented. That makes it more useful as a reserve for a failed defense or a difficult wave than as an item to spend before the first construction decision.",[37,2045,2047],{"id":2046},"what-daily-spin-and-skins-are-for","What Daily Spin and Skins are for",[13,2049,2050,2052,2053,2056],{},[32,2051,1974],{}," is a different reward path from the daily claim. Use the spin when its control is available, then inspect the result in the ",[32,2054,2055],{},"Skins"," menu. The confirmed outcome is that the spin can provide Skins and that those Skins can be equipped. This supports a cosmetic use, not a combat or construction upgrade.",[13,2058,2059],{},"Do not choose a wall material, tool, or machine on the assumption that a Skin improves its durability, digging speed, or tsunami resistance. No attribute bonus is confirmed for Skins. Likewise, the available information does not establish the spin’s full reward pool, probability, reset time, or whether a missed day changes the next result. Those values should be read from the live spin panel if the game displays them.",[13,2061,2062,2063,2065],{},"A useful order is to claim the daily reward first, use the spin while it is available, and then review ",[32,2064,2042],{},". This keeps currencies, cosmetic results, and recovery items distinct. It also prevents a cosmetic result from being mistaken for the Coins needed to buy a construction tool.",[37,2067,2069],{"id":2068},"turning-wave-payouts-into-defenses","Turning wave payouts into defenses",[13,2071,2072],{},"The most repeatable reward relationship is the link between successful waves and Coins. Stop the Tsunami’s game description says that every wave held back pays Coins. A gameplay example also shows a wave payout and a later purchase of a Sand Trencher for 300 Coins. That example demonstrates how a payout can become construction progress, but it does not establish that every wave pays exactly the same amount or that 300 Coins is a universal price for every player.",[50,2074],{":segments":2075,"description":2076,"title":2077,"videoId":2078},"[{\"start\":55,\"label\":\"Use wave Coins to buy a Sand Trencher\"}]","This moment supports the wave-payout explanation and the example of spending 300 Coins on a Sand Trencher in this section.","Turn wave Coins into a Sand Trencher","f38vrPWoAmI",[13,2080,2081],{},"Use wave rewards in a short decision cycle:",[107,2083,2084,2087,2090,2093],{},[110,2085,2086],{},"Finish the current defense and confirm the coin balance after the wave resolves.",[110,2088,2089],{},"Identify the next bottleneck: digging, moving material, forming a wall, or repairing an exposed section.",[110,2091,2092],{},"Spend Coins on the tool or machine that addresses that bottleneck, rather than treating the balance as a general score.",[110,2094,2095],{},"Rebuild the defense and start the next wave only after checking gaps, low edges, and unfinished sections.",[13,2097,2098],{},"This matters because a reward is valuable only when it improves the next defense. A Sand Trencher can support the next building phase, while a stronger machine may become more relevant as the beach opens and later materials become available. The game supports shared play in which players share one coin wallet and machines, so a purchase can benefit the whole team. Coordinate before spending the common balance if one player is preparing walls and another is operating equipment.",[37,2100,2102],{"id":2101},"using-start-cash-coin-crate-and-rewind","Using Start Cash, Coin Crate, and Rewind",[13,2104,2105,1681,2108,2111,2112,2114,2115,2117],{},[32,2106,2107],{},"Start Cash",[32,2109,2110],{},"Coin Crate",", and ",[32,2113,1986],{}," are listed as items in ",[32,2116,2042],{},", but their exact quantities, costs, and repeat conditions are not fully established. Use the inventory wording and current item controls as the authority for whether an item is available, consumed, or usable in the present round.",[13,2119,2120],{},"Start Cash is most relevant at the beginning of a new build. It is described as extra cash or starting resources, and one video discussion treats it as potentially one-time. That is enough to place it in the opening-resource category, not enough to promise a fixed bonus or unlimited reuse. If a new round begins with a construction shortage, inspect Start Cash before spending wave earnings.",[13,2122,2123],{},"Coin Crate is a direct resource item that provides Coins. Its exact amount is not confirmed, so do not plan a purchase around a specific crate value until the inventory shows it. If the next wave is close, compare the crate’s current value with the immediate cost of the needed tool; otherwise, preserving it for a later construction bottleneck may be safer.",[13,2125,2126],{},"Rewind is the recovery-focused item. Keep it available when a failed wall, missed repair, or difficult wave could otherwise erase progress. Because its exact activation rule is unknown, follow the prompt that appears in the current game rather than assuming it rewinds a particular number of waves or restores a fixed amount of materials.",[37,2128,2130],{"id":2129},"reward-limits-and-current-player-checks","Reward limits and current-player checks",[13,2132,2133],{},"Several useful details remain mutable or unconfirmed: the full Daily Reward rotation, the complete Daily Spin pool, spin odds and cooldown, group-claim repetition, Rewind behavior, item quantities, and exact wave payouts. These gaps do not prevent a player from using the known reward paths, but they do change how confidently you should plan.",[13,2135,2136],{},"Use these checks before committing resources:",[198,2138,2139,2142,2145,2148,2151,2154],{},[110,2140,2141],{},"Read the current Rewards panel for the daily item and amount.",[110,2143,2144],{},"Confirm whether the Beach Club reward is claimable and where the Rewind appears.",[110,2146,2147],{},"Inspect the Daily Spin result in Skins rather than assuming it has a stat effect.",[110,2149,2150],{},"Check the coin balance after the wave payout settles.",[110,2152,2153],{},"Read the current price and effect of a tool or machine before spending shared Coins.",[110,2155,2156],{},"Treat My Items as the source of truth for Start Cash, Coin Crate, and Rewind availability.",[13,2158,2159],{},"The safest reward strategy is therefore layered: collect the no-cost daily and group benefits, use cosmetic rewards as cosmetics, save recovery items for meaningful failures, and convert wave-earned Coins into the next defense improvement. Do not infer a complete reward table from the confirmed 25-Pearl example or from one 300-Coin purchase.",[37,2161,2163],{"id":2162},"first-time-stop-the-tsunami-reward-questions","First-time Stop the Tsunami reward questions",[247,2165,2167],{"id":2166},"is-the-25-pearl-daily-reward-guaranteed-every-day","Is the 25-Pearl Daily Reward guaranteed every day?",[13,2169,2170],{},"No complete daily rotation is confirmed. 25 Pearls is a verified example of a Daily Reward result, so check the current Rewards panel rather than assuming every claim grants the same amount.",[247,2172,2174],{"id":2173},"does-the-beach-club-reward-give-a-free-rewind","Does the Beach Club reward give a free Rewind?",[13,2176,2177],{},"The game advertises a free Rewind for joining the Beach Club group, and the reward is also identified as a free Rewind in gameplay coverage. The current interface still controls whether you can claim it and how the item works after claiming.",[247,2179,2181],{"id":2180},"do-skins-make-tools-or-defenses-stronger","Do Skins make tools or defenses stronger?",[13,2183,2184],{},"No gameplay bonus is confirmed. The supported use is cosmetic: obtain Skins through Daily Spin and equip them from the Skins menu.",[247,2186,2188],{"id":2187},"should-i-save-coins-or-spend-them-immediately-after-a-wave","Should I save Coins or spend them immediately after a wave?",[13,2190,2191],{},"Spend them when the purchase fixes the next clear bottleneck, such as a needed tool or machine. Because wave payout amounts and some prices are not fully documented, check the current balance and purchase panel before committing shared Coins.",[281,2193,2194,2200,2207],{},[284,2195,2196,2198],{},[287,2197,289],{},[287,2199,292],{},[13,2201,2202,2204],{},[22,2203],{"href":297},[22,2205,297],{"href":297,"rel":2206},[301],[13,2208,2209,2211],{},[22,2210],{"href":697},[22,2212,697],{"href":697,"rel":2213},[301],{"title":303,"searchDepth":304,"depth":304,"links":2215},[2216,2217,2218,2219,2220,2221,2222],{"id":1990,"depth":304,"text":1991},{"id":2010,"depth":304,"text":2011},{"id":2046,"depth":304,"text":2047},{"id":2068,"depth":304,"text":2069},{"id":2101,"depth":304,"text":2102},{"id":2129,"depth":304,"text":2130},{"id":2162,"depth":304,"text":2163,"children":2223},[2224,2225,2226,2227],{"id":2166,"depth":315,"text":2167},{"id":2173,"depth":315,"text":2174},{"id":2180,"depth":315,"text":2181},{"id":2187,"depth":315,"text":2188},"Find Stop the Tsunami rewards, including Daily Rewards, Beach Club Rewinds, Daily Spin Skins, Pearls, Coins, and wave payouts.",[2230,2231,2232,2233],{"question":2167,"answer":2170},{"question":2174,"answer":2177},{"question":2181,"answer":2184},{"question":2188,"answer":2191},"Stop the Tsunami Rewards",[2236,2237,2238,2239,2240],"Claim the current Daily Reward and check its amount instead of assuming a fixed rotation.","Join the Beach Club group for the advertised free Rewind, then preserve it for a meaningful failure.","Use Daily Spin for Skins and do not assume cosmetics improve defense or tool performance.","Turn successful wave payouts into the next tool, machine, or construction improvement.","Use the live Rewards and My Items panels for mutable quantities and availability.",{"bodyType":1051},{"title":1959,"description":2228},{"loc":409,"lastmod":343},[],"en\u002Frewards\u002Frewards",[332,2247,2248,2249],"rewards","coins","pearls","poq-1c7ixwvvmwMxTaJaBOrFl41aYphAPn3EmU9JGqg",[2252],{"id":1587,"title":1588,"author":358,"body":2253,"category":1932,"coverLabel":321,"coverTone":322,"description":1933,"draft":324,"extension":325,"faq":2491,"featured":324,"game":739,"h1":1941,"keyTakeaways":2496,"meta":2497,"navigation":341,"path":1947,"publishedAt":343,"readTime":733,"seo":2498,"sitemap":2499,"statCards":2500,"stem":1952,"tags":2501,"updatedAt":1950,"__hash__":1955},{"type":10,"value":2254,"toc":2478},[2255,2257,2265,2267,2269,2276,2278,2280,2282,2284,2286,2332,2334,2336,2382,2384,2386,2398,2424,2426,2428,2432,2434,2440,2442,2444,2446,2448],[37,2256,1594],{"id":1593},[13,2258,1597,2259,1600,2261,1603,2263,1606],{},[32,2260,34],{},[32,2262,752],{},[32,2264,756],{},[13,2266,1609],{},[37,2268,1613],{"id":1612},[13,2270,1616,2271,1619,2273,1624],{},[32,2272,34],{},[22,2274,1623],{"href":24,"target":25,"rel":2275},[27,28],[50,2277],{":segments":1627,"description":1628,"title":1629,"videoId":55},[13,2279,1632],{},[13,2281,1635],{},[37,2283,1639],{"id":1638},[13,2285,1642],{},[198,2287,2288,2292,2296,2302,2308,2318,2322,2326],{},[110,2289,2290,1650],{},[17,2291,1649],{},[110,2293,2294,1656],{},[17,2295,1655],{},[110,2297,2298,1662,2300,1665],{},[17,2299,1661],{},[32,2301,752],{},[110,2303,2304,1662,2306,1673],{},[17,2305,1670],{},[32,2307,756],{},[110,2309,2310,1662,2312,1681,2314,1684,2316,1687],{},[17,2311,1678],{},[32,2313,1167],{},[32,2315,1205],{},[32,2317,1174],{},[110,2319,2320,1693],{},[17,2321,1692],{},[110,2323,2324,1699],{},[17,2325,1698],{},[110,2327,2328,1705,2330,1708],{},[17,2329,1704],{},[32,2331,34],{},[50,2333],{":segments":1711,"description":1712,"title":1713,"videoId":1714},[37,2335,1718],{"id":1717},[107,2337,2338,2344,2350,2354,2360,2364,2370,2374,2378],{},[110,2339,2340,1726,2342,1729],{},[17,2341,1725],{},[32,2343,34],{},[110,2345,2346,1735,2348,1738],{},[17,2347,1734],{},[32,2349,752],{},[110,2351,2352,1744],{},[17,2353,1743],{},[110,2355,2356,1735,2358,1752],{},[17,2357,1749],{},[32,2359,756],{},[110,2361,2362,1758],{},[17,2363,1757],{},[110,2365,2366,1766],{},[17,2367,1763,2368,147],{},[32,2369,34],{},[110,2371,2372,1772],{},[17,2373,1771],{},[110,2375,2376,1778],{},[17,2377,1777],{},[110,2379,2380,1784],{},[17,2381,1783],{},[37,2383,1788],{"id":1787},[13,2385,1791],{},[107,2387,2388,2390,2392,2394,2396],{},[110,2389,1796],{},[110,2391,1799],{},[110,2393,1802],{},[110,2395,1805],{},[110,2397,1808],{},[198,2399,2400,2404,2408,2412,2416,2420],{},[110,2401,2402,1816],{},[17,2403,1815],{},[110,2405,2406,1822],{},[17,2407,1821],{},[110,2409,2410,1828],{},[17,2411,1827],{},[110,2413,2414,1834],{},[17,2415,1833],{},[110,2417,2418,1840],{},[17,2419,1839],{},[110,2421,2422,1846],{},[17,2423,1845],{},[37,2425,1850],{"id":1849},[247,2427,1854],{"id":1853},[13,2429,1857,2430,1860],{},[32,2431,34],{},[247,2433,1864],{"id":1863},[13,2435,1867,2436,1870,2438,1873],{},[32,2437,752],{},[32,2439,756],{},[247,2441,1877],{"id":1876},[13,2443,1880],{},[247,2445,1884],{"id":1883},[13,2447,1887],{},[281,2449,2450,2456],{},[284,2451,2452,2454],{},[287,2453,289],{},[287,2455,1896],{},[13,2457,2458,2460,2463,2465,2468,2470,2473,2475],{},[22,2459],{"href":297},[22,2461,297],{"href":297,"rel":2462},[301],[22,2464],{"href":697},[22,2466,697],{"href":697,"rel":2467},[301],[22,2469],{"href":1303},[22,2471,1303],{"href":1303,"rel":2472},[301],[22,2474],{"href":1543},[22,2476,1543],{"href":1543,"rel":2477},[301],{"title":303,"searchDepth":304,"depth":304,"links":2479},[2480,2481,2482,2483,2484,2485],{"id":1593,"depth":304,"text":1594},{"id":1612,"depth":304,"text":1613},{"id":1638,"depth":304,"text":1639},{"id":1717,"depth":304,"text":1718},{"id":1787,"depth":304,"text":1788},{"id":1849,"depth":304,"text":1850,"children":2486},[2487,2488,2489,2490],{"id":1853,"depth":315,"text":1854},{"id":1863,"depth":315,"text":1864},{"id":1876,"depth":315,"text":1877},{"id":1883,"depth":315,"text":1884},[2492,2493,2494,2495],{"question":1854,"answer":1936},{"question":1864,"answer":1938},{"question":1877,"answer":1880},{"question":1884,"answer":1887},[1943,1944,1945],{"bodyType":340},{"title":1588,"description":1933},{"loc":1947,"lastmod":1950},[],[332,1954,1583],1794640730123]